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magmanobot
#36400365Tuesday, November 02, 2010 6:40 PM GMT

HOW?!
Nickardson
#36401479Tuesday, November 02, 2010 7:05 PM GMT

This belongs in BH, however... Copy the TextureId of a mesh, then paste the ID into an ImageLabel's image. Then, take the texture that you see, and edit it with your graphics editing program. Once you are done, upload the retexture as a decal, and place that decal on a Brick. Now, copy the Texure of the Decal into the TextureId of the mesh, and it is retextured.
magmanobot
#36406234Tuesday, November 02, 2010 8:29 PM GMT

Sweeeet.

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