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SuperYoshi11412
#36407207Tuesday, November 02, 2010 8:44 PM GMT

Idk what's wrong with this script, it won't load the level for some reason. (NOTE: This is only part of the script.) while true do wait(15) local m = math.random(1,2) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = Level1.Workspace msg.Text = "Loading Level..." wait(2) if competitors >= 1 then msg.Text = "Level Complete!" wait(2) msg.Text = "Level: Brickbattle Arena" wait(2) msg.Text = "Minigame: Swordfight Showdown" wait(3) msg.Text = "Use your sword to fight. Last person standing wins!" wait(3) msg.Text = "Ready to play?" wait(2) msg.Text = "5" wait(1) msg.Text = "4" wait(1) msg.Text = "3" wait(1) msg.Text = "2" wait(1) msg.Text = "1" wait(1) msg.Text = "Go!!" wait(1) player[i].Character:MoveTo(Vector3.new(-18, 0.6, 9)) msg:remove() game.Lighting.Level1:clone().Parent = game.Workspace game.Lighting.Sword:clone().Parent = player[i].Backpack wait(90) if #remaining <= 2 then msg.Parent = game.Workspace msg.Text = "Finish!" wait(3) msg:remove() game.Workspace.Level1:Remove() end
levister1111qq
#36407317Tuesday, November 02, 2010 8:46 PM GMT

umm you never copied/inserted level1 from lightning..
levister1111qq
#36407349Tuesday, November 02, 2010 8:47 PM GMT

oops take that back :/
Spectrumw
#36407371Tuesday, November 02, 2010 8:47 PM GMT

'msg.Parent = Level1.Workspace' How is that possible?
SuperYoshi11412
#36407560Tuesday, November 02, 2010 8:51 PM GMT

Ah crap, forgot that. I guess it should be Level1.Lighting?
crazypotato4
#36407612Tuesday, November 02, 2010 8:51 PM GMT

No. Lighting is not a child of Level1, nor is Workspace.
SuperYoshi11412
#36407692Tuesday, November 02, 2010 8:53 PM GMT

So lemme get this straight, Level1 should be a model with the childs (bricks) inside?
SuperYoshi11412
#36407739Tuesday, November 02, 2010 8:53 PM GMT

Sheesh, this is complicated. I don't think this'll ever get through...
wafflemasterqwerty
#36408601Tuesday, November 02, 2010 9:06 PM GMT

while true do wait(15) local m = math.random(1,2) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = Level1.Workspace msg.Text = "Loading Level..." wait(2) if competitors >= 1 then msg.Text = "Level Complete!" wait(2) msg.Text = "Level: Brickbattle Arena" wait(2) msg.Text = "Minigame: Swordfight Showdown" wait(3) msg.Text = "Use your sword to fight. Last person standing wins!" wait(3) msg.Text = "Ready to play?" wait(2) msg.Text = "5" wait(1) msg.Text = "4" wait(1) msg.Text = "3" wait(1) msg.Text = "2" wait(1) msg.Text = "1" wait(1) msg.Text = "Go!!" wait(1) player[i].Character:MoveTo(Vector3.new(-18, 0.6, 9)) msg:remove() game.Lighting.Level1:clone().Parent = game.Workspace game.Lighting.Sword:clone().Parent = player[i].Backpack wait(90) if #remaining <= 2 then msg.Parent = game.Workspace end msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "Finish!" wait(3) msg:remove() game.Workspace.Level1:Remove() end
wafflemasterqwerty
#36408641Tuesday, November 02, 2010 9:07 PM GMT

That should fix it. There were to errrors.
wafflemasterqwerty
#36408726Tuesday, November 02, 2010 9:08 PM GMT

Nevermind, lol. while true do wait(15) local m = math.random(1,2) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = Level1.Workspace msg.Text = "Loading Level..." wait(2) if competitors >= 1 then msg.Text = "Level Complete!" wait(2) msg.Text = "Level: Brickbattle Arena" wait(2) msg.Text = "Minigame: Swordfight Showdown" wait(3) msg.Text = "Use your sword to fight. Last person standing wins!" wait(3) msg.Text = "Ready to play?" wait(2) msg.Text = "5" wait(1) msg.Text = "4" wait(1) msg.Text = "3" wait(1) msg.Text = "2" wait(1) msg.Text = "1" wait(1) msg.Text = "Go!!" wait(1) player[i].Character:MoveTo(Vector3.new(-18, 0.6, 9)) msg:remove() d = game.Lighting.Level1:clone().Parent = game.Workspace d:MakeJoints game.Lighting.Sword:clone().Parent = player[i].Backpack wait(90) remaining = game.Players:GetChildren() if #remaining <= 2 then msg.Parent = game.Workspace msg.Text = "Finish!" wait(3) msg:remove() game.Workspace.Level1:Remove() end Now it should be fixed lol. Sorry for the spam D:
SuperYoshi11412
#36410085Tuesday, November 02, 2010 9:28 PM GMT

It's completely ok. Thanks.
bonboneater
#36410689Tuesday, November 02, 2010 9:35 PM GMT

That won't work! msg.Parent = Level1.Workspace --It's impossible for Level1 to be a child of Workspace. >.<
SuperYoshi11412
#36418517Tuesday, November 02, 2010 11:21 PM GMT

OK, I'm getting confused. So the msg.Parent is Level1. then it's what? Parent? Child? Or what?
SuperYoshi11412
#37031808Monday, November 15, 2010 1:08 AM GMT

Well, I found it out. But it's still having problems. I'll se what's wrong.

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