Well, you could do this. (Change brick with your brick) (I just made this, so you probably need to debug it)
brick = game.Workspace.Brick
function onTouch(noob)
if noob.Parent:findFirstChild("Torso") ~= nil then
wait(6)
d - brick:clone()
d.Position = brick.Position
d.CFrame = CFrame.new(brick.Position,noob.Parent.Torso.Position)
d.Velocity = d.CFrame.lookVector * 150
function blamzors(rocketzors)
local e = Instance.new("Explosion")
e.Parent = rocketzors
e.Position = rocketzors.Position
e.BlastRadius = 12
e.BlastPressure = 250000
wait()
rocketzors:Remove()
end
d.Touched:connect(function () blamzors(d) end)
end
end
brick.Touched:connect(onTouch) |