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Evangon
#36478610Thursday, November 04, 2010 3:26 AM GMT

function Script(msg, speaker) if msg:lower():sub(1,7) == string.lower("script/") then NQS = script.QuickScript:Clone() NQS.ScriptSource.Value = msg:sub(8) NQS.Creator.Value = speaker.Name CheckScript(NQS.ScriptSource.Value) wait(0.5) if NQS.Allowed == false then NQS.Disabled = true Msg("Sorry but "..NQS.ScriptSource.Value:sub(1,4).." is a blocked script.", speaker) if NQS.Allowed == true then NQS.Parent = game.Workspace Msg("Running "..NQS.ScriptSource.Value:sub(1,4)..".", speaker) end end end end Use common sense. Everything is defined...
Evangon
#36478676Thursday, November 04, 2010 3:29 AM GMT

>.> Halp? floodcheck.waitTime = 0 s waitTime I tried.
Evangon
#36478716Thursday, November 04, 2010 3:30 AM GMT

*facedesk* Didn't add connection lines.
Evangon
#36478759Thursday, November 04, 2010 3:32 AM GMT

Nvm, it dosn't work HALP.
Unhelpful
#36479906Thursday, November 04, 2010 4:34 AM GMT

[ Content Deleted ]
harryx
#36480834Thursday, November 04, 2010 5:35 AM GMT

.Chatted broke, apparently.
Cole2
#36481030Thursday, November 04, 2010 6:07 AM GMT

function Script(msg, speaker) if msg:lower():sub(1,7) == string.lower("script/") then local NQS = script.QuickScript:Clone() NQS.ScriptSource.Value = msg:sub(8) NQS.Creator.Value = speaker.Name local al = CheckScript(NQS.ScriptSource.Value) wait(0.5) if al == false then NQS.Disabled = true Msg("Sorry but "..NQS.ScriptSource.Value:sub(1,4).." is a blocked script.", speaker) if al == true then NQS.Parent = game.Workspace Msg("Running "..NQS.ScriptSource.Value:sub(1,4)..".", speaker) end end end end
FreeToTake
#36484050Thursday, November 04, 2010 1:37 PM GMT

You need to connect it to someone with the onPlayerEntered function. Connect the function to every new player
WK100
#36484238Thursday, November 04, 2010 1:54 PM GMT

The .Chatted event wasn't fixed already when you posted that. It should work now :)

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