it does as intended in build but in play it just keeps making more and more songs!
Musics = {script.Parent.Parent.music1,script.Parent.Parent.music2,script.Parent.Parent.music3,script.Parent.Parent.music4,script.Parent.Parent.music5,script.Parent.Parent.music7}
debounce = false
function m()
d = math.random(1,#Musics)
x = Musics[d].SoundId
script.Parent.Parent.playz.SoundId = x
script.Parent.Parent.playz:Play()
end
while true do
debounce = true
wait(1)
if script.Parent.Parent.playz.IsPaused == true then
wait(1)
m()
end
debounce = false
end |