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JohnnyboyRye
#36786957Wednesday, November 10, 2010 3:10 AM GMT

Ok so I am making a Disco place. So I add a DJ booth and i have the music wit it, and its the rick roll, halo, and u know the roblox made ones. So the sound gets lower when you walk away from it(duh). But I went into the build, went into soundservice and put distance factor as 100. So I walked into the DJ booth and turned on some music, and it workd! But when I saved and went into play mode it was like I never changed the distance factor. The sound was the same as I started with it. So any help?
JohnnyboyRye
#36787989Wednesday, November 10, 2010 3:36 AM GMT

bump.
kension19
#36788099Wednesday, November 10, 2010 3:39 AM GMT

Put the sound in the workspace.
JohnnyboyRye
#36789012Wednesday, November 10, 2010 4:05 AM GMT

HUH
JohnnyboyRye
#36818027Thursday, November 11, 2010 12:56 AM GMT

Waht do you mean?
crazypotato4
#36818116Thursday, November 11, 2010 12:58 AM GMT

Take the sound from SoundService and drag it into Workspace. I would suggest into the part that is supposed to make the sound.
JohnnyboyRye
#36824276Thursday, November 11, 2010 2:25 AM GMT

There is no Sound in soundservice. The sounds I have are activated by pressing a button and turned of by pressing the button. Each sound has its own button.
JohnnyboyRye
#36828642Thursday, November 11, 2010 3:48 AM GMT

Help??? Please!
TheOne33
#36829321Thursday, November 11, 2010 4:06 AM GMT

Here: service = game:FindFirstChild("InsertService") model = service:LoadAsset(Insert Asset ID of sound ((See below for tut))) model.Parent = Workspace.(Brick of your choice) How to find the Asset ID: -Make sure the sound is saved onto your models. -Now, go to the model on the site and then look at the link, and there should be a number at the end - Now, take the number and subtract 1 (EX: Number in link is 15456549, now the ID would be 15456549) -The final number is the ID! -Now, insert it in the "Insert asset Id" space
TheOne33
#36829355Thursday, November 11, 2010 4:06 AM GMT

Basicly what the script does is it grabs the sound from the site and inserts it live.
TheOne33
#36829446Thursday, November 11, 2010 4:09 AM GMT

Here's another example for the ID: Site: http://www.roblox.com/Candyman-item?id=38971561 In this case the Item ID is 38971561 Now, we subtract 1 Our new number is 38971560 So in this case the Asset ID is 38971560
JohnnyboyRye
#36831061Thursday, November 11, 2010 5:02 AM GMT

i WANT THE SOUND TO BE TRIGGERD
bloob827
#36831074Thursday, November 11, 2010 5:03 AM GMT

Post the script, and we shall fix it.
TheOne33
#36837751Thursday, November 11, 2010 1:51 PM GMT

service = game:FindFirstChild("InsertService") model = service:LoadAsset(Insert Asset ID of sound ((See below for tut))) model.Parent = Workspace.(Brick of your choice) model:Play() wait(2) model:Stop() :I
TheOne33
#36837765Thursday, November 11, 2010 1:51 PM GMT

Fixed.
JohnnyboyRye
#36838738Thursday, November 11, 2010 2:48 PM GMT

K wahts the script supposed to do?
walter232
#36839078Thursday, November 11, 2010 3:05 PM GMT

s=Instance.new("Sound") s.SoundId="PutYourSoundIdHereNao" s.Parent=workspace s:Play() bump
bloob827
#36839173Thursday, November 11, 2010 3:10 PM GMT

s.Volume = 1 s.Pitch = .5
JohnnyboyRye
#36841698Thursday, November 11, 2010 4:34 PM GMT

What the ducks.
TheOne33
#36843899Thursday, November 11, 2010 5:36 PM GMT

@Johnny I'm guessing you don't script. :/
WK100
#36844274Thursday, November 11, 2010 5:48 PM GMT

@TheOne33 He's too dumb to listen -_-

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