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alittledangerous
#37311472Sunday, November 21, 2010 2:37 AM GMT

I have a couple ideas for new values concerning bricks like transparency, reflectance, elasticity, and friction. I have two more to add to that. Cohesion: Pretty much the stickyness of the brick. If 1 is the value for this, it can never break off of what it is touched to, and not even a super-powered explosion will break the bond. Any value in between 0 and 1 will keep the brick in place- But the bond isnt as strong. The strength of an explosion of something hitting it will break it depending on the value of Cohesion. CanCollide: READ ALL OF THIS BEFORE YOU COMMENT. This is kinda like what stage of matter this is, but with a value. A value of 1 will make it so that you can move it like you move normally through air. A value of 0 means you can't pass through it. Any number in between simply cuts the velocity of the object moving through it depending on the value inputted. These are my ideas, enjoy. :D
kension19
#37312104Sunday, November 21, 2010 2:47 AM GMT

In a way, this may just reduce lag, if brick collision formulas are done in the way that I think they're done. Support! =D
lasassin
#37314607Sunday, November 21, 2010 3:26 AM GMT

This sounds cool, I already got some ideas for how to use this Support!
alittledangerous
#37958362Thursday, December 02, 2010 2:26 AM GMT

thx guys
AuralRhythm
#37958833Thursday, December 02, 2010 2:32 AM GMT

Hnm... As said already. This would reduce lag. And better yet, it will allow for further customization for specific things. (EG Metal will be hard to break through. Wood will be easy... Slime or very thick liquids will be harder to traverse, while simple water will be easy... Despite the fact that the whole idea will add a realist touch, and give people reasons to stay OUT of water.) So this is something I would support.
Road55
#37959081Thursday, December 02, 2010 2:36 AM GMT

[ Content Deleted ]
YoDonuts
#37959370Thursday, December 02, 2010 2:41 AM GMT

lol dude lol
YoDonuts
#37959801Thursday, December 02, 2010 2:47 AM GMT

LOL wut??
Leizazure
#37969505Thursday, December 02, 2010 11:50 AM GMT

Awesome!
marinusss
#37969663Thursday, December 02, 2010 12:01 PM GMT

Not really usefull for me. But I can understand it why u should have this. Great idea. So I support
111rules111
#37969795Thursday, December 02, 2010 12:11 PM GMT

sdont like it
Notunknown99
#37969950Thursday, December 02, 2010 12:21 PM GMT

I only like the improved can collide, even though it would cause more lag than normal can-collide
alittledangerous
#38496193Saturday, December 11, 2010 3:26 PM GMT

thanks for the support people. keep it coming!
Sroll
#38496308Saturday, December 11, 2010 3:28 PM GMT

I like it. :3
s0uthw3st
#38496529Saturday, December 11, 2010 3:32 PM GMT

Definitely useful. -Realistic water (swimming) -Hard to break walls -Quicksand
s0uthw3st
#38496914Saturday, December 11, 2010 3:39 PM GMT

BUMP
sargeantVau
#38497410Saturday, December 11, 2010 3:47 PM GMT

Great idea but I do think that you can have the bond thing possibly with a weld but it might not hold as strongly
kingkiller1000
#38497542Saturday, December 11, 2010 3:49 PM GMT

I like the first one, but the second one... *Cough*joints and welds*cough*
111rules111
#38505208Saturday, December 11, 2010 5:49 PM GMT

bump :3
Project2d
#38505394Saturday, December 11, 2010 5:52 PM GMT

I like them! I especially like the Cohesion property. By the way, did you mean to say Property instead of Value? Either way, I think this is great!
Creating_Worlds
#38565317Sunday, December 12, 2010 2:00 PM GMT

Ok, I'm alittledangerous's brother, and what he means by cohesion is that when you have a weld or a snap or glue, ect, the strength of it depends on the value of cohesion. That should make it a little easier.
alittledangerous
#38871995Friday, December 17, 2010 12:05 PM GMT

Come on... Moar support pl0x!!
ilegoanimate
#38872068Friday, December 17, 2010 12:08 PM GMT

I like the idea.

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