a = workspace.TeleporterA
local list = game.Players:children()
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
function onButtonClicked()
script.Parent.Visible = false
a.Teleporting.Value = "true"
if temp2.PlayerGui.MainFrameGui.PlayersTeleporterA.Text == "1" then
TeleportPlrs()
end
end
end
script.Parent.MouseButton1Down:connect(onButtonClicked)
function TeleportPlrs()
coroutine.resume(coroutine.create(function()
if temp2.PlayerGui.PlayerName.TextLabel.Text == "Tank" then
temp2.Character.Torso.CFrame = workspace.TeleportRoom3.Floor.CFrame + Vector3.new(0,5,0)
wait(3.5)
temp2.Character.Torso.CFrame = workspace.PAPRoom.Floor3.CFrame + Vector3.new(0,5,0)
wait(30)
temp2.Character.Torso.CFrame = workspace.TeleportRoom3.Floor.CFrame + Vector3.new(0,5,0)
wait(3.5)
temp2.Character.Torso.CFrame = workspace.FIVERoom.Floor.CFrame + Vector3.new(0,5,0)
wait(10)
temp2.Character.Torso.CFrame = workspace.TeleportRoom3.Floor.CFrame + Vector3.new(0,5,0)
wait(3.5)
temp2.Character.Torso.CFrame = workspace.MainFrame.Floor.CFrame + Vector3.new(0,5,0)
wait(2)
a.IsCoolingDown.Value = "true"
wait(10)
a.IsCoolingDown.Value = "false"
a.Teleporting.Value = "false"
a.IsOkToTele.Value = "false"
a.Linked.Value = "false"
elseif temp2.PlayerGui.PlayerName.TextLabel.Text == "Nikolai" then
temp2.Character.Torso.CFrame = workspace.TeleportRoom4.Floor.CFrame + Vector3.new(0,5,0)
wait(3.5)
temp2.Character.Torso.CFrame = workspace.PAPRoom.Floor4.CFrame + Vector3.new(0,5,0)
wait(30)
temp2.Character.Torso.CFrame = workspace.TeleportRoom4.Floor.CFrame + Vector3.new(0,5,0)
wait(3.5)
temp2.Character.Torso.CFrame = workspace.SamsRoom3.Floor.CFrame + Vector3.new(0,5,0)
wait(10)
temp2.Character.Torso.CFrame = workspace.TeleportRoom4.Floor.CFrame + Vector3.new(0,5,0)
wait(3.5)
temp2.Character.Torso.CFrame = workspace.MainFrame.Floor.CFrame + Vector3.new(0,5,0)
wait(2)
a.IsCoolingDown.Value = "true"
wait(10)
a.IsCoolingDown.Value = "false"
a.Teleporting.Value = "false"
a.IsOkToTele.Value = "false"
a.Linked.Value = "false"
end
end))
end
The script is pretty self explanitory. It only teleports the player that clicks the button, and not the other players... Any help? |