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Swordphin123
#40307499Tuesday, January 04, 2011 2:03 AM GMT

Title... I think doing this is gonna error... game.Workspace..Humanoid.Health = 0
kingkiller1000
#40307537Tuesday, January 04, 2011 2:03 AM GMT

No name model? Is that even possible?
kingkiller1000
#40307585Tuesday, January 04, 2011 2:04 AM GMT

If it is possible, this would be your best bet: workspace[""].Humanoid.Health = 0
Everstone
#40307609Tuesday, January 04, 2011 2:04 AM GMT

Err... game.Workspace[""].Humanoid.Health = 0
Swordphin123
#40307629Tuesday, January 04, 2011 2:04 AM GMT

Yea, its for a NPC for talking, when the letters are over there head, and I'm already using the Dialogs, so im making it 2 ways.
Swordphin123
#40307709Tuesday, January 04, 2011 2:05 AM GMT

Doesn't work :(
Spectrumw
#40307722Tuesday, January 04, 2011 2:06 AM GMT

@Everstone workspace Workspace game.Workspace game.workspace Game.Workspace Game.workspace All of them work.
HotThoth
Forum Moderator
#40307744Tuesday, January 04, 2011 2:06 AM GMT

Two other things to try might be game.Workspace:FindFirstChild("") or game.Workspace.[""], although I would think the best solution would probably be to not have a no-name model that needs to be globally found. Let me know if any of those work, as I've never tried any of those.
HotThoth
Forum Moderator
#40307809Tuesday, January 04, 2011 2:07 AM GMT

Wow, that was a lot of replies very quickly...
Swordphin123
#40307848Tuesday, January 04, 2011 2:07 AM GMT

Wait, it does work, but glitchy-like :o it sometimes work, but not all the time
Everstone
#40307869Tuesday, January 04, 2011 2:07 AM GMT

WHAT!?! Dangit Spectrum. You corrected me again. I never knew you could do that.
Spectrumw
#40307914Tuesday, January 04, 2011 2:08 AM GMT

for i, v in pairs(Workspace:GetChildren()) do if v:IsA("Model") and v.Name:len() < 1 then v.Humanoid.Health = 0 end end
Swordphin123
#40308233Tuesday, January 04, 2011 2:11 AM GMT

@Spect You did it the long way, the [""] works, now that I configure some changes

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