EmessJoin Date: 2010-04-01 Post Count: 13331 |
I uploaded images onto the Wiki as an experiment and put it on as a GUI, but it's blurry. Is there a way to fix it?
Thanks :D |
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Maybe enlarge the picture size before uploaded? |
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EverstoneJoin Date: 2009-08-10 Post Count: 2989 |
I know. I hate this too. I want it SO perfect but it turns out ugly.
2 Things you can do...
- Upload a large picture, then shrink it.
- 32-Bit Pictures(Ok)
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KenetecJoin Date: 2009-11-26 Post Count: 1662 |
If the picture is too big, it can be compressed. I believe the compression size on Roblox is 250x250 px. Make your picture at that size if it is a big picture. Anything smaller than that will work as well. Remember, If you updload a picture to Roblox, on a GUI it will be 10-25% smaller. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
I uploaded it on the wiki. I really doubt anything like that would happen. :P |
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suremarkJoin Date: 2007-11-13 Post Count: 6315 |
You can do what anaminus does.
Split the images into square factor parts. |
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EverstoneJoin Date: 2009-08-10 Post Count: 2989 |
@Doom
That's what I do. It works half of the time. Depending on how large you make it, and how large you extend it in Studio. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
Wait... how do you do that? |
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suremarkJoin Date: 2007-11-13 Post Count: 6315 |
Step 1: Make pictures accordingly.
Step 2: Position pictures so they are fit together.
Step 3: ???
Step 4: PROFIT!!! |
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That really is the best way. Upload the images in smaller parts, then fit them together to make the full image. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
That would not make a difference. As I said, they are from the Wiki, high-res. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
Bumpp... |
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AnaminusTop 100 PosterJoin Date: 2006-11-29 Post Count: 5945 |
Obviously, images uploaded to the wiki that aren't used for the wiki get sabotaged and you shouldn't upload them there. |
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EverstoneJoin Date: 2009-08-10 Post Count: 2989 |
Go Anaminus!
I'm such a stalker... |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
@Anaminus - Blocco does it all the time... |
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bloccoJoin Date: 2008-08-14 Post Count: 29474 |
I know how to fix it. You see, Roblox's Gui system needs to be offsetted by exactly 0.5 pixels on both axes. |
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bloccoJoin Date: 2008-08-14 Post Count: 29474 |
I use scale to do this, as offset can only handle integer values. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
Wait... how do you do that? Change the offset to, for example, if you need an image 100 pixels wide, 100.5? |
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bloccoJoin Date: 2008-08-14 Post Count: 29474 |
I noticed that scale translated into pixels was affected by the size of it's container.
Infact:
size_x = parentSize_x*scale_x/parentSize_x + offset_x
When I looked at this, I just realized I had to make scale_x == 0.5/parentSize_x. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
So instead of putting the value inside the properties, you must do that with a script, right? |
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bloccoJoin Date: 2008-08-14 Post Count: 29474 |
Yes, as it must support multiple screen sizes. |
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bloccoJoin Date: 2008-08-14 Post Count: 29474 |
Well, actually only yes if it's container's size is indefinite, relying on the resolution of the screen. |
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