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Notunknown99
#40384447Wednesday, January 05, 2011 3:55 PM GMT

This part is not a BasePart. For one, its anchored. It also has no Velocity, Size or Single Position. Instead, it has 3 Vector3 values. One for each corner. Before going '3 Vector3's? More lag than normal Parts!' think of this: Parts have 4: Position Velocity RotVelocity Size They also have CFrames, which these dont. Also, they only have 2 Faces. If an object has its Face set to anything apart from top/bottom, they just wont show (OR they will show on the Top). Uses: Maps. Do you want a basic flat brick with some spherical hills or CFramed ramps? Or maps containing hills of gradual slopes, craters, more 3D? Like the maps from games like Halo, Call of Duty and other great games? These objects will also cause less lag on the Rendering engine and possibly Physics engine. Although they might need to have a PHYSICAL thickness of 0.4 studs, they can be rendered as a 2D Shape (Only 2 triangles per object in oppose to the 12 triangles of a part (More if beveled)). They also are not Anchored, have no CFrame, have no Velocity, have no RotVelocity, have no Size, Have no [Front/Back/Left/Right][ParamA/ParamB/SurfaceInput/Surface] Nor will they have Shape, formFactor, ResizableFaces or ResizeIncrement. True, in order to produce these shapes some maths is needed but it really wont be much, and it can be saved in it so it doesnt need to re-calculate every [...] seconds. In order to produce squares you just need to put two of these together, and you can make quite complex shapes (Triange-Based Pyramid, Pentagon, Hexagon, Octagon) quite easily. TL;DR: 2D anchored Triangles that lag less than bricks, have 3 Positions (One for each corner) and allow building maps easier.
Meriadoc
#40384514Wednesday, January 05, 2011 3:57 PM GMT

Good idea. Although I doubt we'll get a building update any time soon. =/ Anyway, support.
Notunknown99
#40386276Wednesday, January 05, 2011 5:07 PM GMT

Bump!
Notunknown99
#40387477Wednesday, January 05, 2011 5:48 PM GMT

NOBODY wants good places?
Notunknown99
#40387946Wednesday, January 05, 2011 6:06 PM GMT

If you read but dont post you failololol.
Telamon
#40388731Wednesday, January 05, 2011 6:35 PM GMT

Interesting idea. We'll probably do something like this in the future.
Iwatani
#40389085Wednesday, January 05, 2011 6:46 PM GMT

Support! We need building updates. ROBLOX, STOP US FROM BECOMING A SOCIAL NETWORK!!!
TrussOfDoom
#40389099Wednesday, January 05, 2011 6:47 PM GMT

Im suprised. This got noticed without more than 2 pages of support :D. Anyways, Support form me :P.
apoko
#40389172Wednesday, January 05, 2011 6:51 PM GMT

Support. It would be good for doors ect...
Notunknown99
#40389598Wednesday, January 05, 2011 7:05 PM GMT

Doors? Lol, triangle doors. And Telamon either likes it, or doesnt want me to feel bad.
Notunknown99
#40394017Wednesday, January 05, 2011 8:55 PM GMT

3 Sided Bump!
Notunknown99
#40432655Thursday, January 06, 2011 2:41 PM GMT

Almost lost this! BUMP!
alphabeta123
#40432761Thursday, January 06, 2011 2:49 PM GMT

Some unique shaped like a triangle sounds cool. But yeah, probably no building updates for a while.
Notunknown99
#40432962Thursday, January 06, 2011 3:05 PM GMT

I forgot. We had our update of the half year...
Notunknown99
#40438975Thursday, January 06, 2011 7:48 PM GMT

bump
scubame
#40439847Thursday, January 06, 2011 8:09 PM GMT

Good idea!
masternagato
#40439903Thursday, January 06, 2011 8:11 PM GMT

Cool. Support.
crazypotato4
#40440020Thursday, January 06, 2011 8:13 PM GMT

for i = 1,2 do Instance.new("WedgePart", Workspace) end Aww, they can't make awesome angles and stuff D: (support)
Notunknown99
#40441100Thursday, January 06, 2011 8:34 PM GMT

I was thinking of 2 WedgeParts together, but they are not suitable for large projects (Each part SHOULD cause more lag than a single Triangle)
LordOfTheSocks
#40442048Thursday, January 06, 2011 8:51 PM GMT

Hmm I read it and I did not understand. Are you saying that ROBLOX should add a Triangle block? One the lines up correctly?
Notunknown99
#40444024Thursday, January 06, 2011 9:23 PM GMT

Its not REALLY a part - It has 3 positions, no size, mabye no Velocity, only 2 faces (Or surfaces) and its anchored...
Notunknown99
#40454593Thursday, January 06, 2011 11:45 PM GMT

Post... Falling... Must... Keep... It up...
kension19
#40454910Thursday, January 06, 2011 11:49 PM GMT

The only thing I've got to say is yes.
Stewiepwns
#40456900Friday, January 07, 2011 12:17 AM GMT

Like. Until then just put 2 wedges side by side, facing eachother :3
Notunknown99
#40456976Friday, January 07, 2011 12:18 AM GMT

That will cause MUCH more lag than triangles. And Triangles can produce a wider range of shapes easier.

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