Which is would be quicker to get the player in a CharacterAdded function?
--player has been defined
function charRespawned(player,char)
print(player.Name)
end
player.CharacterAdded:connect(function(char) charRespawned(player,char) end)
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or
function charRespawned(char)
local player = game.Players:GetPlayerFromCharacter(char)
print(player.Name)
end
--player has been defined in a function I haven't bothered to write
player.CharacterAdded:connect(charRespawned)
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The difference is negilible - but which is faster? |