My doodle jump script doesn't have that many official positioning code, it uses stuff like
UDim2.XY=function(x,y)
return UDim2.new(x,0,y,0)
end
function createplatform(y)
local p=Instance.new("ImageLabel",window)
p.Position=UDim2.XY(random number,y)
table.insert(platforms,p)
return p
end
function update()
you.Position=you.Position+UDim2.XY(something,something)
end |