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xSnowingSlayerx
#42577859Tuesday, February 15, 2011 10:41 PM GMT

A lot of people like making as little lines as possible, but. More lines, woo :D
NecroBumpist
#42578039Tuesday, February 15, 2011 10:45 PM GMT

>more lines Eww! I guess I shouldn't be saying that though, I'm about to start work on writing a Lua compiler, this could be really long ;-;
xSnowingSlayerx
#42578114Tuesday, February 15, 2011 10:46 PM GMT

I'm thinking about putting all the objects in a hidden object inside the script instead of making all this.
thumper10
#42578130Tuesday, February 15, 2011 10:46 PM GMT

@Necro Good luck! -- OT: Anybody watch Cee Lo Green at the Grammy's? I can't get that song out of my head to save my life!
NecroBumpist
#42578330Tuesday, February 15, 2011 10:50 PM GMT

@Emess, meh, I just put most things like that in tables, then use loops to position everything :P @Thump, thanks! I'm hoping to add syntax like "variable_name++; var1 += var2;" and stuff, I've got a few ideas on making it so it's easier to optimize stuff as well :3
blocco
#42579289Tuesday, February 15, 2011 11:06 PM GMT

OT@Thump: Yeah. And a huge censor fail-- when the blocked words and when they didn't --on Eminem's part.
TheMaster99
#42582630Wednesday, February 16, 2011 12:02 AM GMT

What about Eminem? I missed the grammy's. o.o
7rmb7
#42584205Wednesday, February 16, 2011 12:26 AM GMT

@Necro Good. That's what they have in Java, and I really want it in Lua. Someone said you're Emess. Is that true?
7rmb7
#42584240Wednesday, February 16, 2011 12:26 AM GMT

NVM my last post.
miloguy
#42588799Wednesday, February 16, 2011 1:25 AM GMT

My doodle jump script doesn't have that many official positioning code, it uses stuff like UDim2.XY=function(x,y) return UDim2.new(x,0,y,0) end function createplatform(y) local p=Instance.new("ImageLabel",window) p.Position=UDim2.XY(random number,y) table.insert(platforms,p) return p end function update() you.Position=you.Position+UDim2.XY(something,something) end

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