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UniqueNameTaken
#44621691Saturday, March 26, 2011 4:52 PM GMT

function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local c = Instance.new("IntValue") c.Name = "Food" c.Value = 0 c.Parent = stats local d = Instance.new("IntValue") d.Name = "Metal" d.Value = 0 d.Parent = stats local e = Instance.new("IntValue") e.Name = "Wood" e.Value = 0 e.Parent = stats local f = Instance.new("IntValue") f.Name = "Stone" f.Value = 0 f.Parent = stats stats.Parent = newPlayer newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.ChildAdded:connect(onPlayerEntered) The game works fine until I put this leaderboad script in with 4 different Values (I know the concept is overused, but I don't care) It seems to shut down my game when I use this script in an attempt to make stats the old fashion way, is this still valid or did Roblox mess up another nice thing about it?
Cheater
#44621779Saturday, March 26, 2011 4:53 PM GMT

Put stats.Parent = newPlayer under stats.Name = "leaderstats" else every other thing goes first.

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