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tdog158
#44998291Saturday, April 02, 2011 10:17 PM GMT

I'm not sure if I'm forwarding the variables to the functions right, if I'm not, could you show me how? admins={"tdog158","player","buildtothextreme"} banned={} cleaned={} game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg=="clean" or msg=="voteclean" or msg=="clear" then clean(player) elseif msg=="regen" or msg=="regenerate" then regen() elseif msg=="spawn" or msg=="respawn" then spawn(player) elseif msg=="reset" or msg=="suicide" or msg=="kill" or msg=="killme" then player.Character:BreakJoints() elseif string.sub(msg,1,4)=="ban/" then ban(player,string.sub(msg,5,string.len(msg))) elseif msg=="tnt" then tnt(player) elseif string.sub(msg,1,4)=="say/" then shout(player,string.sub(msg,5,string.len(msg))) end end) end) function clean(player) end function regen() end function spawn(player) end function ban(player, player2) end function tnt(player) end function shout(player, message) end
Scriptec
#44999593Saturday, April 02, 2011 10:47 PM GMT

I'm just going to rewrite it... ------------------------------ local admins = {"tdog158", "Player", "buildtothextreme", "Scriptec"}; local banned = { }; local cleaned = { }; function clean(player) end; function regen() end; function spawn(player) end; function ban(player, player2) end; function tnt(player) end; function shout(player, message) end; function chat(msg, speaker) if (msg:lower() == "clean" or msg:lower() == "voteclean" or msg:lower() == "clear") then clean(speaker); end if (msg:lower() == "regen" or msg:lower() == "regenerate") then regen(); end if (msg:lower() == "reset" or msg:lower() == "suicide" or msg:lower() == "kill" or msg:lower() == "killme") then speaker.Character:BreakJoints(); end if (string.sub(msg, 1, 4) == "ban/") then ban(speaker, string.sub(msg, 5)); end if (string.sub(msg, 1, 4) == "say/") then shout(speaker, string.sub(msg, 5)); end end function playerAdded(plyr) plyr.Chatted:connect(function(msg) chat(msg, plyr) end); end game.Players.PlayerAdded:connect(playerAdded); --respect(:
tdog158
#45000123Saturday, April 02, 2011 10:57 PM GMT

I got it to work awhile ago but thanks anyways :3 I just remembered I kept having problems with forwarding the variables before. It is fully functional...unlike the last one I made which was a train-wreck :)

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