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The ally/enemy system will be released within the day, if I am correct.
So, I suggest a scripting add-on.
You already have the feature IsInGroup(id)
So, I think there should be add-ons accompanying this feature such as IsInAllyGroup(id) and IsInEnemyGroup(id) for scripting. |
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ryry60100Join Date: 2009-09-04 Post Count: 1964 |
Yes. Full support, and posted to some clan shouts. |
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AmdromadaJoin Date: 2010-02-27 Post Count: 3932 |
Support. |
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Also, don't forget a rank feature as well. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
Don't you mean that they should have two parameter values?
Support, anyway. |
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Emess, you forget. I don't know how to script.
Lol |
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Cubyfan2Join Date: 2008-11-01 Post Count: 16380 |
[ Content Deleted ] |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
If there's only one integer in the parameters, what's the point of it? That clan is an ally of what?
So, it'd make more sense like:
IsInAllyClan(clan1, clan2)
Or something. |
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ryry60100Join Date: 2009-09-04 Post Count: 1964 |
IsInAllyClan(clan1, clan2, player)
Do it that way and then make it so that if they are in an enemy clan too, it wouldn't work. |
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@jjj Yes, but with clans such as the mine (GCC), you've got to make a list of over 30 clans, and change it constantly. |
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EmessJoin Date: 2010-04-01 Post Count: 13331 |
@Ry - But that can be an event. Roblox Lua has object-orientation... |
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EspithelJoin Date: 2009-10-09 Post Count: 20917 |
clever. support. |
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MAJORLY necrobumped, but an OK idea, I guess. Don't necrobump any more.
Necrobumping is when you post on a thread that has gone without posts for 1 month or more.
~robloxkid08, the Guy who Gave the Zombie the TNT~ |
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No support. You can already do IsInGroup for your enemies. |
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Necrobump was because I just randomly came across this thread
~GNT~ |
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