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Divyesh
#45169359Wednesday, April 06, 2011 1:06 PM GMT

wait(1) Directs = {Vector3.new(0,-4,0),Vector3.new(4,0,0), Vector3.new(-4,0,0), Vector3.new(0,0,4), Vector3.new(0,0,-4)} for i = 1,#Directs do A = script.Parent:Clone() A.Parent = workspace A.Position = script.Parent.Position + Directs[i] if A.Position.Y > script.Parent.Position.Y then A:Remove() end wait(1) end Is my script I am using for making a Semi-spreading Realistic water... Unfortunately this is not working. I want all the cloned Water to go to my model, but I can't seem to get it there. The name of the model is called Water
Andros7
#45169381Wednesday, April 06, 2011 1:08 PM GMT

Seriously... A.Parent = workspace --you have this... A.Parent = workspace.Water
Divyesh
#45169645Wednesday, April 06, 2011 1:24 PM GMT

Thanks you, I was wondering if it is possible to make this water travel thrrough bricks, and slowly delete them...
Andros7
#45172620Wednesday, April 06, 2011 3:56 PM GMT

Yes, it can. 1.Set the brick to CanCollide false. 2.Use the .Touched event to connect the water to a function that will delete the bricks.

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