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Notunknown99
#45553688Thursday, April 14, 2011 3:57 PM GMT

This function is good, but could be better. What about allowing us to use a Table for IgnoreDescendentsInstance or mabye allowing us to have an endless amount of IgnoreDescendentsInstance's, like how you can have an endless (Or seemingly endless) amount of parameters in the print function?
dekkonot
#45553733Thursday, April 14, 2011 3:59 PM GMT

Just put all parts you want ignored in a model...
Notunknown99
#45553750Thursday, April 14, 2011 4:00 PM GMT

Then there becomes the problem of wanting to ignore your player as well as other models...
dekkonot
#45553822Thursday, April 14, 2011 4:03 PM GMT

How about it returns a table of all parts found in 1000 stud distance?
Notunknown99
#45553862Thursday, April 14, 2011 4:05 PM GMT

Nah... I just think it should allow tables or an endless ammount of parameters, like print.
dekkonot
#45553920Thursday, April 14, 2011 4:07 PM GMT

How about theres a new method instead? like this: workspace:FindPartsOnRayWithTable(ray Ray, table Ignored) That may be to long of a name but ehh
Notunknown99
#45553969Thursday, April 14, 2011 4:09 PM GMT

Multiple functions? Nah... I really think they should make it like this: workspace:FindPartOnRay(Ray ray, Instance ignoreDescendentsInstance1, Instance ignoreDescendentsInstance2, Instance ignoreDescendentsInstance3, Instance ignoreDescendentsInstance4, etc...)
dekkonot
#45554043Thursday, April 14, 2011 4:12 PM GMT

:D More lag for everyone! JK good idea.
Notunknown99
#45554065Thursday, April 14, 2011 4:13 PM GMT

print doesnt lag much...
Notunknown99
#45554094Thursday, April 14, 2011 4:15 PM GMT

OR Tuple FindPartOnRay(Ray ray, Instance ...) On the wiki Prints parameter is '...'
dekkonot
#45554126Thursday, April 14, 2011 4:16 PM GMT

Fine...I support.
Notunknown99
#45554280Thursday, April 14, 2011 4:23 PM GMT

Yea, instead of doing if PART.Parent == INSTANCE then do for i,v in next,{...} do if v.Parent == INSTANCE then Only the C equivelant.
Notunknown99
#45558230Thursday, April 14, 2011 6:59 PM GMT

FindRayOnPart(What?)
crazypotato4
#45558306Thursday, April 14, 2011 7:01 PM GMT

FindPartOnRay(Ray, Instance[]) or FindPartOnRay(Ray, Instance, ...)? The first one means a table of Instances, just by the way, I don't know how it's really supposed to be done :/ Anyways, support, this'd make a project that I'm working on a LOT easier. And more possible.
Notunknown99
#45558336Thursday, April 14, 2011 7:03 PM GMT

Its ... I am unsure about [] function ShowNumberOfParameters(...) print(#{...}) end ShowNumberOfParameters(1,2,3)
crazypotato4
#45558428Thursday, April 14, 2011 7:06 PM GMT

Not what I'm asking >_< I'm asking if the arguments would be a table of instances or just however many instances you want. I know what the ... things do, I've used them before >_<
Notunknown99
#45592014Friday, April 15, 2011 3:06 PM GMT

Bump
Notunknown99
#45596716Friday, April 15, 2011 6:43 PM GMT

However many instances you want, crazy. That way current scripts wont break.
skunkycat
#45600771Friday, April 15, 2011 8:36 PM GMT

[ Content Deleted ]
Notunknown99
#45632695Saturday, April 16, 2011 11:26 AM GMT

bump
sonic1263123
#45633212Saturday, April 16, 2011 11:51 AM GMT

print("Total Support :D")
Notunknown99
#45647156Saturday, April 16, 2011 5:32 PM GMT

Bump
crazypotato4
#45647181Saturday, April 16, 2011 5:33 PM GMT

WHEN ARE YOU GONNA GIVE ME AN ACTUAL ANSWER
Notunknown99
#45647260Saturday, April 16, 2011 5:34 PM GMT

'However many instances you want, crazy. That way current scripts wont break.' A few [psts ago
crazypotato4
#45647321Saturday, April 16, 2011 5:35 PM GMT

THAT ISN'T AN ANSWER TO THE QUESTION I ASKED. WILL IT ACCEPT A TABLE OF INSTANCES, OR JUST AN INFINITE AMOUNT OF ARGUMENTS?

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