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dgamonkey
#45725620Sunday, April 17, 2011 11:45 PM GMT

1.) group rankings 1-infinity e.g. FEAR #1 Frost clan #2...etc.. 2.) tallies of wars won and lost because putting them in the description wont give a full complete accurate count 3.) group War places only like the BC only place but for when two groups both accept a war invitation 5.) did you notice i said 5 not 4 XD 10.) i said 10 XD too far off the counting.. 4.) group vs. group wars this happens by sending the group a message saying group so and so would like to have a war with you the war type is 3v3 4v4 or 5v5 do you accept [YES] [NO] then when you hit accept it sends 3/4/5 random people online not in a game to the match if a person leaves then a new one comes in you can also have a choice you pick 3/4/5 people from your group and they pick 3/4/5 people from their group and it sends you guys into the match support,non-support????
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#45725834Sunday, April 17, 2011 11:49 PM GMT

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dgamonkey
#45725950Sunday, April 17, 2011 11:51 PM GMT

im not posting about war im posting ideas that roblox should have to make groups better on number 4 it is complicated but a ton of scripting involved for the admins
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#45727199Monday, April 18, 2011 12:13 AM GMT

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Zenan
#45727723Monday, April 18, 2011 12:22 AM GMT

Well if they allow allies and enemies, I assume that that rule doesn't apply much anymore.. >_>
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#45727962Monday, April 18, 2011 12:26 AM GMT

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dgamonkey
#45745984Monday, April 18, 2011 11:39 AM GMT

no it doesnt
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#45789236Tuesday, April 19, 2011 4:07 AM GMT

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jacob726
#45790997Tuesday, April 19, 2011 5:14 AM GMT

ill go ahead and offer my support for this, also, han, this is probably pretty weak logic, but, if they dont like wars on roblox, why allow war games, and, why add a 'modern military' genre to gear/hats/places? they might as well be screaming 'Yes! Go for it!' anyways, for the ideas... 1: - erm... maybe, how would this be decided? members, or wins to losses? allow a compromise, if it's just one, how about both of them averaged out? 2: erm... sorry, but, no. the self-tally system may be the only way to keep true tallies, such as, for myself, lets say that me and my group went to war with a group of equal size, but the other group had a C.E. user who killed off everyone in my group and it counted as our loss, should you count that as a true loss? i wouldnt. (and, dont say the C.E. user woud be caught jsut like that, he wouldnt, ive seen C.E. users who have eluded admins and mods for months before getting caught, heck, maybe even one that was for a year or so) 3: hm... maybe. is there a cap. per group? i think, that the smallest groups max # of people /(divided) by 2 then rounded to the nearest whole number should be the cap. on it (for example, 31 members, divided by 2 = 15.5, rounded = 16) 4: support, support, and support! although, i believe special rules should be put into place, ill add them down below. (my add-on suggestions and major edits) 5: Group War Rule(s): (these are to keep a 'war' to be more of a friendly competition, not a place to scream at each other like immature brats, believe me, i know there will still be some) rule #1 no poor sportsmanship: ex. if you lose no saying 'You cheated!!' or similar rude comments, ex. if you win: no saying "We destroyed you noob!' or similar rude comments rule #1 violation consequence: those who break rule #1 (specific members, not entire groups) will forfeit their competition chances for anywhere from a week up(no set cap yet...), depending on the number of consecutive offences (it doubles each time, 1 time = 1 week, 2 times = 2 weeks, 3 times = 1 month, 4 times = 2 months, and so on.) *NOTE READ THIS* The 'Group War Rule(s)' does not obsolete the major roblox rules, these are just specific rules to this event only. @Han, does this revision help it's chances much? i know it has holes here and there, but, it's a first draft, if you stop to think about it, almost any major document has had more than one version U.S. Constitution has been edited 27 times now. the 'What Not To Suggest' thing that used to be up (may still be, may not) was edited atleast 3 times, maybe a heck of alot more. (i know theres probably alot of spelling mistakes, im not going to lie, some of those are from laziness, some are frum me rushing through it, what it roots down into though, is that i was more focused on thinking this out than my grammar and spelling)
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#45802669Tuesday, April 19, 2011 4:52 PM GMT

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#45802721Tuesday, April 19, 2011 4:54 PM GMT

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jacob726
#45883557Thursday, April 21, 2011 2:41 AM GMT

maybe, but still, if you look at it as if they created it to be a friendly competition, much like, football, basketball, baseball, or about any other sports game, and if they created it with rules LIKE those behavior wise, would you give a bit of support for it? im just staing a possibility here, it could work, but, like with sports, there WILL be those who break the rules, and should be punished as such, im thinking, for the war mods, it could be one person from each group, they monitor the opposite teams members, and pick out individual members who have broken the rules Roblox could set up, and, those who gain a certain number of tallies, would be 'reviewed' by a possible official mod, and, if found 'guilty' or whatever by the mod then they would recieve the appropriate punishment.
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#45888975Thursday, April 21, 2011 5:13 AM GMT

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jacob726
#45934108Friday, April 22, 2011 1:57 AM GMT

i wasnt focusing on my punctuation, your still able to get the general idea with it out, right?
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#45974510Friday, April 22, 2011 7:18 PM GMT

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jacob726
#46075143Sunday, April 24, 2011 3:47 AM GMT

... =/

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