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I recently made a model in which it is where you start off at or you can say a spawn island or whatever. Anyway it is made of like a 100+ bricks so I grouped them together. Now lets get to the points its situated on a planet with 5 layers of cylinder meshed water. And now I need it to C-frame it be below the water since there are boat docks that I need to be leveled with the boats and water/
So how do think I could C-frame it?
If this does not make sense just ask me to ask it in a simpler way.
Sincerly,
nicholasstormblood |
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I don't think you can. But you can try.
Other than that, I really can't help you. |
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I tried to do it with my regular C-frame script in the command bar however the model just stay there like an idiot(yeah I called it that). Anways I am determined to find the solution to this problem or find the answer to it. |
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smurf279Join Date: 2010-03-15 Post Count: 6871 |
You cannot CFrame an entire model but you can use the drag tool to move an entire model. |
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smurf279Join Date: 2010-03-15 Post Count: 6871 |
Forget my post I read your question wrong |
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No. You can Cframe things to the model using the CFrame tool. Other than that, no. |
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CHOKAJoin Date: 2009-12-08 Post Count: 3384 |
No. But there are similar things you can do with a model though. |
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smurf279Join Date: 2010-03-15 Post Count: 6871 |
Actually couldn't a script do that? |
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KingruanJoin Date: 2009-12-09 Post Count: 2227 |
I hear all "No's".
But actually, you can.
I figured out a way how to, this is an example.
Rotate the red brick.
http://www.roblox.com/Way-to-Cframe-more-bricks-at-one-time-item?id=49626106 |
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Oysi93 has a nice script for it in his models. |
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Guys,you're all wrong,you CAN rotate a model,and move it.
To move it,you use :MoveTo()
To rotate it(example above that rotates the model by 90 degrees),use this:
RelativeTransform(
model:GetModelCFrame(), -- use the model's center
model:GetChildren(), -- use the model's children
function(center) -- rotate the center by 90 degrees
return center * CFrame.Angles(0,math.rad(90),0)
end) |
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Obviosly, I said to Cframe not rotate. I do not want to Cframe it like that I said I want it down not rotated.
Forum Closed. |
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ADV Tools. Can rotate but not position inside of other bricks. |
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Why not just use offset function to the meshes, so that the waterbrick itself actually isn't there? |
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smurf279Join Date: 2010-03-15 Post Count: 6871 |
Parts = game.Workspace.Model:getChildren()
for i = 1, #Parts do
if Parts[i].className = "Part" then
Parts[i].CFrame = Parts[i].CFrame+Vector3.new(0, 0, 0) |
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zlimezJoin Date: 2010-07-10 Post Count: 1078 |
if you are typing to CFrame a model into a particular brick. you can always move tghe brigk. drag the model and replace the brick with CFrame... |
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smurf279Join Date: 2010-03-15 Post Count: 6871 |
^Thanks? At least I got to see what I was like 7 months ago >.< |
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mitmitmitJoin Date: 2010-01-24 Post Count: 461 |
Nope, and don't try it.
...... I learned from expirience.
-I'm tired of typing my own signature. Copy and paste is overrated. |
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tythanJoin Date: 2010-05-02 Post Count: 11 |
i think u can if u go to roblox studio while in build mode go to edit[might not be edit but will be a button close by edit] then click explorer go to workspace find the model u want to cfram use cfame tool on it and it might work |
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Wow, I asked this question on April 7, 2011 and yet my question is trying to be answered. Sorry to say, this post is closed. |
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Grove537Join Date: 2010-02-05 Post Count: 3478 |
So,
Copy the model and put it in lighting and delete it from workspace
Move the model down where you want it
Copy the model and paste in lighting and delete from workspace
copy both water and lighting and paste in workspace
They are together :D
~The greatest free model is your mind~ |
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@Grove
Oh, you just reminded me, I never thought I would use it |
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MrSteamJoin Date: 2011-02-06 Post Count: 193 |
Yes, I can C-Frame an entire model with theRal's tool :D |
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