ROBLOX is putting way to much time into hats, gear, and bodies. ROBLOX needs to take their money and efforts out of creating the meshes, textures, and animations used on them and put their efforts elsewhere.
1) ROBLOX hsa been talking about dynamic lighting since last year. It's almost June. If ROBLOX put more efforts into developing it, we may actually see some by July, but as of right now, it's highly unlikely.
2) ROBLOX has tried to port to the mac for a while now, but we're not seeing much progress as of right now. Increase the population of the platforms crew and decrease 3D modeling based employees.
3) ROBLOX has some of the worst physics in an online game. They said that they want to improve their physics to some of the best. Put your finances into a couple of pro physics scripters and a new engine instead of modeling software.
See what I mean? We don't need new BC-Only features, contests, and hats/gear/bodies when more developing is what ROBLOX could really use. |