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Tablefor2
#46993427Friday, May 13, 2011 7:53 AM GMT

THE MAIN IDEA ______________ Ok, so some people make stuff like "LEVEL 2" and stoof. What if people had the ability to link levels together as a "Sequel"? When the player joins the game, they will recieve a notice saying "THERE IS ANOTHER LEVEL!" Once they finish the level, they would obviously be tired repeating it, so then, by the "Leave" button, there will be a orange button saying "Play Sequel!" Once the player clicks that, it loads the other level. SCRIPTING FUNCTIONS ______________________ Some people would just love to add a bit of functionality to their game, and instead of making it boring, by clicking "PLAY SEQUEL!" they would want to make it that you have to step on a button or something. This would enhance the gameplay, and would make ROBLOX open to ALL GENRES of video games. It would be simple. The functions can be like this. game:LoadSequel(IDHERE) -- The ID of the place would be in between the brackets. However, this only reads "SEQUELS" of the place. On data persistance, when the load script is being created, there could be a function like.. LoadDataFromSequel(STRINGHERE)IDHERE) -- Same as last, except the String must be loaded. TL:DR VERSION ______________ We should have sequels, with a button to give us the next sequel.
nettimato
#46993942Friday, May 13, 2011 10:07 AM GMT

solution without making roblox busy: make the sequel on another place and let the players find it from the your profile
NilPirate
#46994275Friday, May 13, 2011 10:48 AM GMT

I actually like this idea, though it would be rather useless if you were NBC. Maybe we could link sequels in the same gamespace, just different "dimensions?"
Tablefor2
#46994412Friday, May 13, 2011 11:04 AM GMT

@Nil Yes. However, since you just reinforced that fact, you would have to pay 15 Robux. so then, you don't find people simply overloading every idea into one place. :/
nettimato
#46994635Friday, May 13, 2011 11:25 AM GMT

hm, i read th later posts and first thing comes in my mind is "teleport pads"
hubajuba
#46995177Friday, May 13, 2011 12:00 PM GMT

And, you could also have another bar next to Servers and Comments that said sequels (only if the player had any sequels to the game). If you clicked on it, you would see a list of the games in the sequel. Please tell me if there are problems with this idea.
desertcommandericey
#46995205Friday, May 13, 2011 12:01 PM GMT

You can script a teleaporter to go to another baceplate. **Desert**
wario50
#47021665Saturday, May 14, 2011 1:24 AM GMT

@Desert But it's JUST NOT THE SAME. Like, really. In some places, you might want to use different lighting. Like, I have a problem in my Cave game at the moment, and it's the fact that some of the caverns are darker than others, and also, there is one outdoors area outside the cave, which is ment to be in daylight. Using one place limits you. Using multiple places just doesn't work, because then the person loses his/her score. Game.Set.Match. I win the argument.
NoobyXNooby
#47021737Saturday, May 14, 2011 1:25 AM GMT

Lol,Its Acctully TOO long to read so didnt read Only some.
Void55
#47021748Saturday, May 14, 2011 1:25 AM GMT

Or just make a game link. So that we can use ads for other people games. :)
PrinceDeTolly
#47021771Saturday, May 14, 2011 1:26 AM GMT

Put links in the descriptions There, I just saved a few hours of dev work.
smilex
#47021846Saturday, May 14, 2011 1:27 AM GMT

This is basically linking places. The event that removes the player from the game (which would be necessary to move players from one game to another) Removes all the playerdata the instant it is fired. If someone wants their players to retain all their EXP/gold/stats, they wouldn't be able to. It would be much easier to just link it in the place or in the description.
wario50
#47021994Saturday, May 14, 2011 1:30 AM GMT

"Using one place limits you. Using multiple places just doesn't work, because then the person loses his/her score." So, this idea works, because unlike putting a link in the desc. you can just warp between areas, with your data. Because it would be pointless making a small shop area in different lighting conditions, just to make players buy something. See my point now? BTW, I'm TableFor2.

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