of     2   
chevron_rightchevron_rightchevron_right

flappydavid
#47990803Friday, June 03, 2011 7:59 AM GMT

If you want a Brick it should be easier to get through script. Instead of Instance where you have to say everything separately we can have this: makeBrick(Size,Anchored,CanCollide,BrickColor) Just those primary Properties. There should also be another way to get the Surfaces easier. Like so: :makeJointsGlue Or :makeJointsWeld And so on. This is for every thing in a model if you want to do so. You should also be able to replace joints. I'm SURE all of you heard of: :BreakJoints or :MakeJoints We can have another: :replaceJoints("Weld") :replaceJoints("Smooth") :replaceJoints("Glue") And so on. We could also have a move joint. :moveJointTo("Right Arm") :moveJointTo("Left Arm") :moveJointTo("Torso") And so on! We should also have a break in joints that are SPECIFIC! :BreakJointsWeld :BreakJointsGlue :BreakJointsStud And so on. Please no men replies.
madattak
#47990828Friday, June 03, 2011 8:01 AM GMT

Why arnt men allowed to reply D=
flappydavid
#47990834Friday, June 03, 2011 8:02 AM GMT

LOL! Support or not?
madattak
#47990948Friday, June 03, 2011 8:13 AM GMT

Not sure. I only do basic scripts at the moment but the Part creation looks hard so support.
flappydavid
#47990973Friday, June 03, 2011 8:14 AM GMT

Ya.
flappydavid
#47991094Friday, June 03, 2011 8:24 AM GMT

Come on, more people!
giuguletzu
#47991235Friday, June 03, 2011 8:38 AM GMT

[ Content Deleted ]
flappydavid
#48005589Friday, June 03, 2011 6:24 PM GMT

Ya.
Notunknown99
#48005675Friday, June 03, 2011 6:26 PM GMT

I dont really understand... How can you make Glue joints? Do you mean MakeJoints but specific to a certain TYPE of joint? BTW: Just make your own makeBrick function.
Notunknown99
#48005691Friday, June 03, 2011 6:26 PM GMT

And what does MoveJointTo do?
flappydavid
#48005791Friday, June 03, 2011 6:29 PM GMT

MoveJointTo is basically the name says it all. If you want to move the joint you can move somewhere else then it gets replaced with the one you want to replace it with.
Notunknown99
#48005822Friday, June 03, 2011 6:30 PM GMT

How can you POSSIBLY move a joint?
flappydavid
#48005846Friday, June 03, 2011 6:31 PM GMT

makeJointsGlue makes every part glue same with the others. It's easier through script if you want to do so.
flappydavid
#48005879Friday, June 03, 2011 6:31 PM GMT

@Not that's what the scripting ability is! It allows you to move a joint!
Notunknown99
#48005882Friday, June 03, 2011 6:31 PM GMT

I really have no idea what you are talking about. Could you possibly make a quick demo of how it would work?
flappydavid
#48005899Friday, June 03, 2011 6:32 PM GMT

For which ones?
Notunknown99
#48005916Friday, June 03, 2011 6:32 PM GMT

And cant you also just get your joint from the JointsService and edit it there?
Unpoke
#48005917Friday, June 03, 2011 6:32 PM GMT

No, support. Reconize that >:O
Notunknown99
#48005953Friday, June 03, 2011 6:33 PM GMT

All but the top one =P
flappydavid
#48005994Friday, June 03, 2011 6:34 PM GMT

@poke do you mean no, support as in you're correcting someone?
flappydavid
#48006168Friday, June 03, 2011 6:38 PM GMT

The :replaceJoints allows you to make all the joints what you want them to be... As long as you can. :replaceJoints("Weld") :replaceJoints("Smooth") :replaceJoints("Glue") And so on. moveJointTo allows you to replace the joint with the other joint basically switching it. We could also have a move joint. :moveJointTo("Right Arm") :moveJointTo("Left Arm") :moveJointTo("Torso") And so on! BreakJoints and the following you type in BREAKS that joint. We should also have a break in joints that are SPECIFIC! :BreakJointsWeld :BreakJointsGlue :BreakJointsStud
xmaga200
#48006222Friday, June 03, 2011 6:40 PM GMT

good good :3 for people who dont understand this movejointto means that you move the joint to another location duhhh
Notunknown99
#48006234Friday, June 03, 2011 6:40 PM GMT

moveJointTo defies all logic. It just doesnt make sense.
Notunknown99
#48006256Friday, June 03, 2011 6:41 PM GMT

How can you move an object that doesnt exist to annother place? Especially a string.
[rfa#hidefromsearch]
#48006338Friday, June 03, 2011 6:42 PM GMT

[rfa#hidefromsearch]

    of     2   
chevron_rightchevron_rightchevron_right