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If you want a Brick it should be easier to get through script. Instead of Instance where you have to say everything separately we can have this:
makeBrick(Size,Anchored,CanCollide,BrickColor)
Just those primary Properties.
There should also be another way to get the Surfaces easier.
Like so:
:makeJointsGlue
Or
:makeJointsWeld
And so on.
This is for every thing in a model if you want to do so.
You should also be able to replace joints.
I'm SURE all of you heard of: :BreakJoints or :MakeJoints
We can have another:
:replaceJoints("Weld")
:replaceJoints("Smooth")
:replaceJoints("Glue")
And so on.
We could also have a move joint.
:moveJointTo("Right Arm")
:moveJointTo("Left Arm")
:moveJointTo("Torso")
And so on!
We should also have a break in joints that are SPECIFIC!
:BreakJointsWeld
:BreakJointsGlue
:BreakJointsStud
And so on.
Please no men replies. |
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madattakJoin Date: 2008-08-07 Post Count: 2924 |
Why arnt men allowed to reply D= |
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madattakJoin Date: 2008-08-07 Post Count: 2924 |
Not sure. I only do basic scripts at the moment but the Part creation looks hard so support. |
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I dont really understand... How can you make Glue joints? Do you mean MakeJoints but specific to a certain TYPE of joint?
BTW: Just make your own makeBrick function. |
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And what does MoveJointTo do? |
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MoveJointTo is basically the name says it all. If you want to move the joint you can move somewhere else then it gets replaced with the one you want to replace it with. |
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How can you POSSIBLY move a joint? |
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makeJointsGlue makes every part glue same with the others. It's easier through script if you want to do so. |
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@Not that's what the scripting ability is! It allows you to move a joint! |
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I really have no idea what you are talking about. Could you possibly make a quick demo of how it would work? |
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And cant you also just get your joint from the JointsService and edit it there? |
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UnpokeJoin Date: 2011-05-03 Post Count: 12162 |
No, support.
Reconize that >:O |
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@poke do you mean no, support as in you're correcting someone? |
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The :replaceJoints allows you to make all the joints what you want them to be... As long as you can.
:replaceJoints("Weld")
:replaceJoints("Smooth")
:replaceJoints("Glue")
And so on.
moveJointTo allows you to replace the joint with the other joint basically switching it.
We could also have a move joint.
:moveJointTo("Right Arm")
:moveJointTo("Left Arm")
:moveJointTo("Torso")
And so on!
BreakJoints and the following you type in BREAKS that joint.
We should also have a break in joints that are SPECIFIC!
:BreakJointsWeld
:BreakJointsGlue
:BreakJointsStud |
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xmaga200Join Date: 2010-01-02 Post Count: 6 |
good good :3 for people who dont understand this movejointto means that you move the joint to another location duhhh |
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moveJointTo defies all logic. It just doesnt make sense. |
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How can you move an object that doesnt exist to annother place? Especially a string. |
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