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flappydavid
#48006340Friday, June 03, 2011 6:42 PM GMT

No, if the joint exists then it could be moved.
commander126
#48006366Friday, June 03, 2011 6:43 PM GMT

Whats wrong with Instances?!?
Notunknown99
#48006390Friday, June 03, 2011 6:43 PM GMT

But joints dont have a position within the workspace. They only have a C0 and C1...
flappydavid
#48006461Friday, June 03, 2011 6:45 PM GMT

I know that. You're basically switching it...
Notunknown99
#48006562Friday, June 03, 2011 6:48 PM GMT

But... Parts can have LOADS of joints, how does it know which Part1/Part0 to replace with which?
Notunknown99
#48006655Friday, June 03, 2011 6:50 PM GMT

What we really need is a GetJoints method.
flappydavid
#48006666Friday, June 03, 2011 6:50 PM GMT

I added more to it: :moveJointTo("Right Arm",Front) It moves it to the right arm, but on the front surface. Same with back, right, left, etc.
Notunknown99
#48007144Friday, June 03, 2011 7:02 PM GMT

But it would have to not be a string for the part, and a enum for the face.
xmaga200
#60560152Friday, December 30, 2011 4:59 PM GMT

hi
MAXVILE1
#60563048Friday, December 30, 2011 5:38 PM GMT

No support Most epic scripters are over 12 And this would make the game harder to build FOR LITTLE KIDS.
flappydavid
#60953488Wednesday, January 04, 2012 9:41 PM GMT

MAX, you're referring to yourself aren't you? Not, dude you're an idiot. You have no idea what I'm talking about. Also, MAX, I'm pretty sure you don't want this because you don't know how to script.

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