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More scripting!
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More scripting!
flappydavid
Join Date: 2009-05-03
Post Count: 5893
#48006340
Friday, June 03, 2011 6:42 PM GMT
No, if the joint exists then it could be moved.
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commander126
Join Date: 2008-10-30
Post Count: 6376
#48006366
Friday, June 03, 2011 6:43 PM GMT
Whats wrong with Instances?!?
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Notunknown99
Join Date: 2008-09-05
Post Count: 25360
#48006390
Friday, June 03, 2011 6:43 PM GMT
But joints dont have a position within the workspace. They only have a C0 and C1...
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flappydavid
Join Date: 2009-05-03
Post Count: 5893
#48006461
Friday, June 03, 2011 6:45 PM GMT
I know that. You're basically switching it...
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Notunknown99
Join Date: 2008-09-05
Post Count: 25360
#48006562
Friday, June 03, 2011 6:48 PM GMT
But... Parts can have LOADS of joints, how does it know which Part1/Part0 to replace with which?
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Notunknown99
Join Date: 2008-09-05
Post Count: 25360
#48006655
Friday, June 03, 2011 6:50 PM GMT
What we really need is a GetJoints method.
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flappydavid
Join Date: 2009-05-03
Post Count: 5893
#48006666
Friday, June 03, 2011 6:50 PM GMT
I added more to it: :moveJointTo("Right Arm",Front) It moves it to the right arm, but on the front surface. Same with back, right, left, etc.
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Notunknown99
Join Date: 2008-09-05
Post Count: 25360
#48007144
Friday, June 03, 2011 7:02 PM GMT
But it would have to not be a string for the part, and a enum for the face.
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xmaga200
Join Date: 2010-01-02
Post Count: 6
#60560152
Friday, December 30, 2011 4:59 PM GMT
hi
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MAXVILE1
Join Date: 2011-04-04
Post Count: 903
#60563048
Friday, December 30, 2011 5:38 PM GMT
No support Most epic scripters are over 12 And this would make the game harder to build FOR LITTLE KIDS.
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flappydavid
Join Date: 2009-05-03
Post Count: 5893
#60953488
Wednesday, January 04, 2012 9:41 PM GMT
MAX, you're referring to yourself aren't you? Not, dude you're an idiot. You have no idea what I'm talking about. Also, MAX, I'm pretty sure you don't want this because you don't know how to script.
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