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thelastbunny
#50808001Monday, July 18, 2011 3:14 PM GMT

For instance; game:GetService("InsertService"):UpdateItem(itemID,Model) -- NUMBER, the number of the model ( can only update models owned by the owner of the place ) -- ENUM, the model to replace it with. This could be used for THOUSANDS of possibilities... Communication between places simultaneously, better tools, groups in game, all sorts of possibilities are opened up. Image going into a place, and seeing the highest score IN THE HISTORY OF ROBLOX GUI. Or being able to render an entire server of people in a different place. Entire place bans with admin commands. And with this, h = game:GetService("InsertService"):GetSpace(itemID) returns 'h' the number of bytes left to save in the model. And: h = game:GetService("InsertService"):NewAsset(model) returns 'h' the item ID of the model that is uploaded to the client; 'model' Post suggestions and comments.
xvgigakid
#50808194Monday, July 18, 2011 3:17 PM GMT

This is exactly what I need. With this ill be able to save to the game instead of saving to the player. Support.
thelastbunny
#50808395Monday, July 18, 2011 3:21 PM GMT

@xv Thanks.
thelastbunny
#50808514Monday, July 18, 2011 3:24 PM GMT

Also: h = Model:GetSpace() returns 'h' the size of the model in bytes, for seeing if you can or can't upload content to the client, so your data can be organized by directory in a master model with paths so if you're saving a lot of data per player, you can see whether or not you can upload the data so the data doesn't corrupt upon uploading, or fail to upload.
thelastbunny
#50842955Tuesday, July 19, 2011 12:08 AM GMT

Also, pseudo internet browsers. :O
thelastbunny
#50886807Tuesday, July 19, 2011 5:27 PM GMT

>MFW posts like "no guests guiz" get support, and this doesn't. >MFW no face.
thelastbunny
#51225700Sunday, July 24, 2011 2:55 PM GMT

Bump.
jode6543
#51225793Sunday, July 24, 2011 2:57 PM GMT

You get an internet.

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