|
When ever I look into an Anti-lag script, I find an infecting script. It's parent is a chain-like thing (Sorry, I forgot what it is called. xD) called "Made by ______" (I forgot the name. As you see, I have bad memory.) Even if it isn't made by the person, it is still in it. I've tried 10 anti-lag scripts, including Ro-cleaners, and an Anti-lag pack. I've been told these work, and don't.
Thanks for reading,
-VictorySaddle
|
|
suremarkJoin Date: 2007-11-13 Post Count: 6315 |
Anti-lag scripts generally don't work well.. if at all... |
|
|
You can't just tell lag to go away. If you could, it wouldn't be there at all, since Roblox would do it themselves.
Optimize your scripts and part usage. That's how you make your game faster. |
|
Aaaboy97Join Date: 2009-04-05 Post Count: 6612 |
while true do
loadstring'game:GetService("CleanUp"):RemoveLag()'
end
shhh |
|
|
Hate to burst your bubble, but anti-lag scripts aren't real. |
|
|
ohai, I know you lol, No anti-lag scripts generally clone themselves and cause more lag by doing so. They never work
~ Mitch ~
~~ Dumbledoor ~~ |
|
belial52Join Date: 2009-10-10 Post Count: 8074 |
They are completely real.
coroutine.resume(coroutine.create(function()
while wait() do
coroutine.resume(coroutine.create(function()
while wait() do
Instance.new("Part", workspace)
end
end))
end
end))
See, that will de-lag your place. :D |
|
|
@belial, it was a serious question, now please don't harm this persons place.
~ Mitch ~
~~ Dumbledoor ~~ |
|
belial52Join Date: 2009-10-10 Post Count: 8074 |
@61352151511, I don't have any intention on harming someone's place, it will lag out your studio before it will do any REAL harm, and at least I didn't make it save WHILE it is instancing the parts. Hehehehehehe. |
|
|
"Hate to burst your bubble, but anti-lag scripts aren't real."
LOLRLY?
local placewithfreemuduls = game.Workspace:GetChildren()
for i=1,#placewithfreemuduls do
placewithfreemuduls[i]:Remove()
end |
|
|
3465yobaJoin Date: 2011-07-31 Post Count: 377 |
Here's one that works!!!
if lag == too_much then
while do end
end
That makes it remove lag when it gets too much. I found it on C&G!! |
|
|
Ro[bullet point]cleaner is very good. I recommend it.
~Grow a carrot... Then eat it so you can see scripting helpers in the dark~ |
|
|
BlueTaslem has it.
Anti-lag scripts don't exist and just increase lag in your place.
@aaboy
shhh |
|
|
There must be a working anti-lag script. I know games that have over 10000 bricks, and lag less. This game has about 2700. I'm not sure if I should use a snap-remover instead. |
|
|
Victory I don't think you understand:
There are NO anti-lag scripts. None of them work. We know how to script and can see that there is no way to reduce lag other than simplifying the scripts and using less parts in your place.
You might as well be looking for a unicorn. |
|
|
|
Saying that anti-lag scripts don't exist is being ignorant.
If you make a script that removes everything in a game, it IS an anti-lag script. It just has unwanted effects. Yet, it IS an anti-lag script.
You can also make scripts that don't have unwanted effects and that still remove lag.
For example, a script that removes viruses in a place. Viruses can make lag and take up space in the memory, since they make the place bigger and are replicated. Removing them reduces lag and has no unwanted effects.
Another example: a script that removes bodypositions, rocketpropulsions, welds and other such objects from all anchored parts. Since such objects would have no effect on anchored parts, removing them won't change anything in the game and will remove lag. |
|
belial52Join Date: 2009-10-10 Post Count: 8074 |
The best anti-lag script is to go to the configure page and making your game a mega game. :o |
|
|
You're right, belial. However, that's not a script and it may cause a problem if you don't want 30 players in each server. Plus mega places are only for BC members. |
|