tdog158Join Date: 2008-07-08 Post Count: 5413 |
Say if you had a pot above a fire in real life, the flames lick the sides of the pot and don't go through the metal. Would it be possible to have a boolean value to enable something like this for Fire? |
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It would probably create lag. I think fire is good enough as it is. |
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tdog158Join Date: 2008-07-08 Post Count: 5413 |
*Which is why you have a boolean to enable it. |
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billwiwJoin Date: 2008-09-03 Post Count: 2765 |
It could, but not if roblox introduced a better rendering distance. |
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aRAMaJoin Date: 2009-12-31 Post Count: 17 |
Can be scripted. Idea dismissed. |
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Pizza1423Join Date: 2010-03-12 Post Count: 1825 |
[ Content Deleted ] |
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tdog158Join Date: 2008-07-08 Post Count: 5413 |
I don't see how you could script the actual fire particles, but whatever grandmaster lua, go for it. |
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Cobalt59Join Date: 2011-03-05 Post Count: 1506 |
How bout this: Fire will go through things that are cancollide, and vice versa. |
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Cobalt59Join Date: 2011-03-05 Post Count: 1506 |
Sorry, I meant not cancollide. |
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tdog158Join Date: 2008-07-08 Post Count: 5413 |
That's what they do already... I'm just saying that there should be a bool to enable particles to collide with objects. |
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Cobalt59Join Date: 2011-03-05 Post Count: 1506 |
Eh, smeer. |
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aRAMaJoin Date: 2009-12-31 Post Count: 17 |
just click a brick, go insert > Object > Fire. Then script it to spread to the next touched brick. :P |
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tdog158Join Date: 2008-07-08 Post Count: 5413 |
Then that brick catches on fire...the fire doesn't go around it. Do a favor, before you post, start a fire outside in a safe place, throw some logs on it, then take a big metal pot and put it over the fire. Does the pot start on fire, does fire go through the pot? No. |
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