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Jlobblet
#53810380Sunday, August 28, 2011 6:47 PM GMT

Scenario: Suspose there is an RPG game. In it there are two currencies: Gold, which can be obtained through killing monsters and completing quests, and Diamonds, which can only be obtained though purchase via a t-shirt. Problem: Player 1 buy X Diamonds t-shirt. He can now go on the game and get X diamonds. He leaves and re-joins, resulting in 2x as many diamonds. If the owner of the game introduces a badge, he can delete the badge. Solution 1: Add a script to check his inventory(not simple) Solution 2: ROBLOX adds an "Ingame curreny" system, allowing players to make transactions via a gui, e.g. 10 Diamonds 1 robux/10 tickets 100 Diamonds 10 robux/100 tickets The money is then transferred into the game owner's funds. -Jlobblet
Virtualdark9
#53810488Sunday, August 28, 2011 6:48 PM GMT

:/ Not needed. We have 2. We do not need 3. "The wisest man has something yet to learn." - George Santayana
Jlobblet
#53811059Sunday, August 28, 2011 6:57 PM GMT

Point: Easy transactions. Example gui:http://www.roblox.com/BuyGold-Example-item?id=60521663
giftbox24
#53811232Sunday, August 28, 2011 7:00 PM GMT

what the heck? did we forget about leaderboards? their an ingame currency for your stats, such as kills/deaths
Jlobblet
#53811397Sunday, August 28, 2011 7:02 PM GMT

I'm not talking about leaderboards. READ THE THREAD.
Virtualdark9
#53811622Sunday, August 28, 2011 7:05 PM GMT

Still opinions are opinions. You cannot change their minds. No supports are No supports. "The wisest man has something yet to learn." - George Santayana

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