Scenario: Suspose there is an RPG game. In it there are two currencies:
Gold, which can be obtained through killing monsters and completing quests,
and
Diamonds, which can only be obtained though purchase via a t-shirt.
Problem: Player 1 buy X Diamonds t-shirt. He can now go on the game and get X diamonds. He leaves and re-joins, resulting in 2x as many diamonds. If the owner of the game introduces a badge, he can delete the badge.
Solution 1: Add a script to check his inventory(not simple)
Solution 2: ROBLOX adds an "Ingame curreny" system, allowing players to make transactions via a gui, e.g.
10 Diamonds 1 robux/10 tickets
100 Diamonds 10 robux/100 tickets
The money is then transferred into the game owner's funds.
-Jlobblet |