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SuperbManiac
#54926267Saturday, September 17, 2011 3:17 PM GMT

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grantox
#54965776Sunday, September 18, 2011 1:23 AM GMT

Yes this would be great. but a problem would be how to change tools because a lot of games have like 50 tools. so the shoulder buttons change tools, the up/ down directionals control zoom (the right stick can do that too), the left directional controls backpack and then the extra keys can be used for whatever. now another problem would be tools tat use keys to control things like dragonball sparking meteor. pressing the right directional would let you change the control settings for the controller like the square button (or where the square button should be) be like pressing m or whatever.
theblock24
#54966118Sunday, September 18, 2011 1:28 AM GMT

unless that controller has over 45 buttons to represent every key that is used on roblox no support -(facepalm the sound you hear when theblock24 reads your post)-
harhardie
#54966597Sunday, September 18, 2011 1:35 AM GMT

/
ClassyMark
#54978396Sunday, September 18, 2011 4:47 AM GMT

Well if you consider the fact that you need to type and also to press certain buttons to activate stuff then this is a EPIC FAIL. -ClassyMarks
SuperbManiac
#55309465Saturday, September 24, 2011 11:24 PM GMT

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PureVision
#55309636Saturday, September 24, 2011 11:26 PM GMT

A game controller? Who would buy something so dumb? -PureVision-
Virtualtime
#55309750Saturday, September 24, 2011 11:28 PM GMT

Questions! What keys would be used to scroll through your tools? Wouldn't this have to be first-person to work? What's the jump key? What key is a "mouse click" so you can fire/use items? What's the one for right click? What about games that have a menu? How would you click them? Would you move the mouse with an analog stick? If so, does that cancel out the whole point of first-person? If not, what's the zoom-in/zoom-out button? -Virtualdarks Hopefully, people will realize this is an alternative account of a Forumer whom has 7,337 total posts, as of now. :\

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