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lavamaster
#554159Tuesday, March 04, 2008 12:44 AM GMT

i need a tool that can activate anything the tool clicks on for example: i use the tool and click on a door it opens i use the tool and click on an elevator and it goes up or down
lavamaster
#554165Tuesday, March 04, 2008 12:45 AM GMT

o yea i need it to be a multiple tool =/
DingDong272
Top 100 Poster
#554184Tuesday, March 04, 2008 12:50 AM GMT

use this base thing: local t = mouse.Target if t.Name == "Put Name Here" then --thing here end I know you can get the rest in. That goes in the onButton1Down(mouse) part of the tool script.
lavamaster
#554481Tuesday, March 04, 2008 1:43 AM GMT

but thats used for 1 brick i need it for multiple bricks
DingDong272
Top 100 Poster
#556962Tuesday, March 04, 2008 10:01 PM GMT

use multiple of these lines: if t.Name == "PUt name here" then like this: if t.Name == "Activate Brick" then t.Transparency = 1 t.CanCollide = false end if t.Name == "lala" then --stuff end like that.
lavamaster
#557049Tuesday, March 04, 2008 10:22 PM GMT

thats gona take along time o.0 ther used to be an activation tool in one of tehj forklifts that clones the script or somtin but i dunno how to work it cuz last time i tried it didnt work =/
DingDong272
Top 100 Poster
#560673Wednesday, March 05, 2008 9:31 PM GMT

I have that in my Look Tool...
TravisDeP
#560689Wednesday, March 05, 2008 9:33 PM GMT

if mouse.Target == "Activate" then mouse.Target.Script:Clone().Parent = game.Workspace

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