With the realistic water you have plenty of problems. You'll also notice that 3D Modeling programs instantantly render liquids, first it has to bake the particles to figure out where they will go, then it has to assign triangles between it all to keep it together.
It's a process where 250 frames can take 15 minutes. Note that most animations are at 26-34 Frames PER SECOND.
A moving texture is what most programs use, which is why I think roblox should allow us to offset textures. |