This feature can potentially address cloud features, variable weather and other items that are currently impractical with user scripts.
As anyone experienced can attest to, these effects cause considerable lag when implemented through scripts. Any significant area of cloud covering would have to move the bricks containing said cloud meshes; furthermore, user made features such as pseudo-rain/snow must rely on non-cancollide, moving bricks to achieve these effect, causing further lag.
All of this could be easily solved by client sided effects; the cloud coverings would be randomly generated, and the rain/snow effects can be a simple cinematic filter over the game rendering. |