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LordSapiento
#59198435Wednesday, December 07, 2011 12:32 AM GMT

Is there a way to have a ButtonDown with a key script WITHOUT having it be a tool?
SCARFACIAL
#59198660Wednesday, December 07, 2011 12:35 AM GMT

Don't think so. I know it's been planned, but I think it's still locked. "I WILL GIVE YOU BACON." - Deadmau5 ~Scarfacial
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#59198853Wednesday, December 07, 2011 12:39 AM GMT

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Pyzothon
#59198986Wednesday, December 07, 2011 12:41 AM GMT

No, I don't believe so. There is, however, a way to acquire the mouse without the player noticing the Tool/HopperBin being equipped. I believe it's on one of the mouse pages on the Wiki, but I can't seem to locate it right now.
Pyzothon
#59199053Wednesday, December 07, 2011 12:42 AM GMT

Ah, here it is.     --This would go in the starterpack.     Player = script.Parent.Parent --Get the player.     Tool = Instance.new("Tool") --Create a tool.     Handle = Instance.new("Part",Tool) --Make a handle part so it will equip.     Handle.Name = "Handle" --Make sure it's called handle, or it won't work.     Tool.Equipped:connect(function(mouse) --When it's equipped fire a function.         Tool.Parent = nil --Delete the tool so they don't see anything.         mouse.KeyDown:connect(function(key) --When they press a key fire a function.             print(key) --Print the key they pressed.         end) --End the key function.     end) --End the equip function.     Tool.Parent = Player.Character --Parent it to the their character AFTER we have the equipped function ready so it will fire.
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#59199265Wednesday, December 07, 2011 12:45 AM GMT

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#59199332Wednesday, December 07, 2011 12:45 AM GMT

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LordSapiento
#59201278Wednesday, December 07, 2011 1:11 AM GMT

Hmm alright :/ well thanks then.

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