local Door = game.Workspace.Door
function onTouch()
Door.Transparency = 0
wait()
Door.Transparency = 0.1
wait()
Door.Transparency = 0.2
wait()
Door.Transparency = 0.3
wait()
Door.Transparency = 0.4
wait()
Door.Transparency = 0.5
wait()
Door.CanCollide = false
wait(3)
Door.Transparency = 0.5
wait()
Door.Transparency = 0.4
wait()
Door.Transparency = 0.3
wait()
Door.Transparency = 0.2
wait()
Door.Transparency = 0.1
wait()
Door.Transparency = 0
Door.CanCollide = true
end
Door.Touched:connect(onTouch) |