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TameDrone
#59240260Thursday, December 08, 2011 12:28 AM GMT

local Door = game.Workspace.Door function onTouch() Door.Transparency = 0 wait() Door.Transparency = 0.1 wait() Door.Transparency = 0.2 wait() Door.Transparency = 0.3 wait() Door.Transparency = 0.4 wait() Door.Transparency = 0.5 wait() Door.CanCollide = false wait(3) Door.Transparency = 0.5 wait() Door.Transparency = 0.4 wait() Door.Transparency = 0.3 wait() Door.Transparency = 0.2 wait() Door.Transparency = 0.1 wait() Door.Transparency = 0 Door.CanCollide = true end Door.Touched:connect(onTouch)
TameDrone
#59240433Thursday, December 08, 2011 12:31 AM GMT

Suggestions?
TwoBoo
#59241075Thursday, December 08, 2011 12:39 AM GMT

local Door = game.Workspace.Door function onTouch(hit) hum = script.Parent:findFirstChild(hit.Parent) if hum ~= nil then for i = 1,5 do wait() Door.Transparency = Door.Transparency + 0.1 end d.CanCollide = false wait(3) for i = 1,5 do wait() Door.Transparency = Door.Transparency - 0.1 end d.CanCollide = true end end Door.Touched:connect(onTouch)
TwoBoo
#59241128Thursday, December 08, 2011 12:40 AM GMT

Typo; local Door = game.Workspace.Door function onTouch(hit) hum = script.Parent:findFirstChild(hit.Parent) if hum ~= nil then for i = 1,5 do wait() Door.Transparency = Door.Transparency + 0.1 end Door.CanCollide = false wait(3) for i = 1,5 do wait() Door.Transparency = Door.Transparency - 0.1 end Door.CanCollide = true end end Door.Touched:connect(onTouch)
TameDrone
#59241230Thursday, December 08, 2011 12:42 AM GMT

Thanks bro
TwoBoo
#59241429Thursday, December 08, 2011 12:45 AM GMT

Np.

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