model = game.Workspace.JaredValvez2
backup = model:clone()
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name)
msg = string.lower(msg)
if (msg == "JaredValvez2") then
model:remove()
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
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