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tweetytime
#59969586Thursday, December 22, 2011 1:41 AM GMT

-- function Choose_Map is not working.... how do i fix? print 'Running Game Script' msg = Instance.new("Message",game.Workspace) local mapDirectory = game.Lighting.Maps local Maps = mapDirectory:getChildren() local Plyrs = 1 local pickedMap = nil local h = Instance.new("Hint") wait(1) function FindAlive() -- This it the checking part if game.Players.NumPlayers < Plyrs then h.Parent = game.Workspace h.Text = "Not Enough Players" else h.Parent = game.Workspace h.Text = "Enough Players!" wait(1) h.Text = "Starting Game..." wait(3) h:remove() end end function God_health() player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then player[i].Character.Humanoid.MaxHealth = 2000000 wait(1) player[i].Character.Humanoid.Health = 2000000 end end end function Divide_Teams_one() player = game.Players:GetPlayers() for i = 1, #player do if player[i].TeamColor == BrickColor.new("Mid grey") then player[i].TeamColor = BrickColor.new("Bright blue") end end end function Divide_Teams_two() player = game.Players:GetPlayers() for i = 1, #player do if player[i].TeamColor == BrickColor.new("Midium stone grey") then player[i].TeamColor = BrickColor.new("Bright blue") end end end function Explain_Game() -- Just explaining the game. h.Parent = game.Workspace h.Text = "hmmm" wait(1) h:remove() end function Choose_map() -- Chooses The map and puts it in the workspace local pickedMap = Maps[math.random(1, #Maps)] local pickedMapClone = pickedMap:clone() pickedMapClone.Parent = game.Workspace pickedMapClone:makeJoints() wait(3) h.Parent = game.Workspace h.Text = "Map : " ..pickedMapClone.Name.. " has been chosen!" wait(3) h:remove() local x = pickedMap.Name local Spawns = game.Workspace.x:FindFirstChild("Spawns") player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then if (player[i].TeamColor == BrickColor.new("Bright red")) then player[i].Character.Torso.CFrame = CFrame.new(Vector3.new(x.Spawns.red.SpawnLocation.Position)) elseif (player[i].TeamColor == BrickColor.new("Bright blue")) then player[i].Character.Torso.CFrame = CFrame.new(Vector3.new(x.Spawns.blue.SpawnLocation.Position)) end end end end function gear_up() -- Gives all the players their guns player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then game.Lighting:findFirstChild("pistol"):clone().Parent = player.Backpack end end end function Un_God_health() player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then player[i].Character.Humanoid.MaxHealth = 100 wait(1) player[i].Character.Humanoid.Health = 100 end end end function game_start() -- just waiting to the end of the round. h.Parent = game.Workspace h.Text = "Game Active" wait(120) h:remove() end function Remove_map() game.Workspace.pickedMap:remove() wait(3) end function gear_Down() -- Gives all the players their guns player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then player.Backpack:findFirstChild("pistol"):remove() end end end function Back_to_lobby() -- Teleports everyone to the lobby player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then player.Character.Torso.CFrame = Cframe.new(vector3.new(-38, 16, 66.6)) -- Change to Correct Lobby Cordinance end end function game_end() -- just waiting to the end of the round. msg.Text = "times UP! now take some time and chilax." wait(5) msg.Parent = nil for i,v in pairs(game.Workspace:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("red") then v:remove() end end end end wait(1) function Lobby_Time() wait(25) end wait(1) while true do Lobby_Time() FindAlive() God_health() Divide_Teams_one() Divide_Teams_two() Explain_Game() FindAlive() Choose_map() gear_up() Un_God_health() game_start() Remove_map() gear_Down() Back_to_lobby() game_end() end
nate890
#59969706Thursday, December 22, 2011 1:43 AM GMT

lawwwlno ­
tweetytime
#59969889Thursday, December 22, 2011 1:45 AM GMT

pshhh guy above has a lot of post but NEVER EVA helps
benningtonguy
#59970020Thursday, December 22, 2011 1:47 AM GMT

He's a good scripter, though.
tweetytime
#59970154Thursday, December 22, 2011 1:50 AM GMT

but it dosent help when he never helps
darkkiller5555
#59970260Thursday, December 22, 2011 1:51 AM GMT

..The problem is so obvious..I'm gonna give you a hint..If you can't figure it out..I'm gonna shoot myself because that shows what roblox society has become.. local variables only last until the end that ends it. Example. function blah() local pie = workspace.Part end print(pie.Name) The output will say pie isn't defined or something like that.

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