function Choose_map() -- Chooses The map and puts it in the workspace
local pickedMap = Maps[math.random(1, #Maps)]
local pickedMapClone = pickedMap:clone()
pickedMapClone.Parent = game.Workspace
pickedMapClone:makeJoints()
wait(3)
h.Parent = game.Workspace
h.Text = "Map : " ..pickedMapClone.Name.. " has been chosen!"
wait(3)
h:remove()
local x = pickedMap.Name
local Spawns = game.Workspace.x:FindFirstChild("Spawns")
player = game.Players:GetChildren()
for i = 1, #player do
if (player[i] ~= nil) then
if (player[i].TeamColor == BrickColor.new("Bright red")) then
player[i].Character.Torso.CFrame = CFrame.new(Vector3.new(x.Spawns.red.SpawnLocation.Position))
elseif (player[i].TeamColor == BrickColor.new("Bright blue")) then
player[i].Character.Torso.CFrame = CFrame.new(Vector3.new(x.Spawns.blue.SpawnLocation.Position))
end
end
end
end
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