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tweetytime
#59972280Thursday, December 22, 2011 2:18 AM GMT

function Choose_map() -- Chooses The map and puts it in the workspace local pickedMap = Maps[math.random(1, #Maps)] local pickedMapClone = pickedMap:clone() pickedMapClone.Parent = game.Workspace pickedMapClone:makeJoints() wait(3) h.Parent = game.Workspace h.Text = "Map : " ..pickedMapClone.Name.. " has been chosen!" wait(3) h:remove() local x = pickedMap.Name local Spawns = game.Workspace.x:FindFirstChild("Spawns") player = game.Players:GetChildren() for i = 1, #player do if (player[i] ~= nil) then if (player[i].TeamColor == BrickColor.new("Bright red")) then player[i].Character.Torso.CFrame = CFrame.new(Vector3.new(x.Spawns.red.SpawnLocation.Position)) elseif (player[i].TeamColor == BrickColor.new("Bright blue")) then player[i].Character.Torso.CFrame = CFrame.new(Vector3.new(x.Spawns.blue.SpawnLocation.Position)) end end end end
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#59972421Thursday, December 22, 2011 2:20 AM GMT

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