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AgentFirefox
Top 100 Poster
#62734926Sunday, February 12, 2012 2:44 AM GMT

local Monster = workspace.Boss local Legs = Monster.Legs local main = Monster.Head local main2 = Legs.Hip local w = Instance.new("Motor", main2) w.Part0 = main2 w.Part1 = main w.C1 = CFrame.new(0,-8.8,0)*CFrame.Angles(math.rad(90),0,0) w.C0 = main2.CFrame:inverse()*w.Part1.CFrame*w.C1 w.MaxVelocity = 0.2 main.Anchored = false main2.Anchored = false The Motor positioning and rotation angle is PERFECT. There's only one problem. When I set the desired angle of the motor to something, the HEAD spins. I want the HIP to spin. I've tried all kinds of stuff, but I can't seem to get the HIPS to spin. Why is this? I even put a BodyGyro object int he head, and that didn't do anything. >_<
Phellem
#62735363Sunday, February 12, 2012 2:52 AM GMT

w.Part0 = main2 w.Part1 = main Did you try w.Part0 = main w.Part1 = main2
AgentFirefox
Top 100 Poster
#62736163Sunday, February 12, 2012 3:06 AM GMT

I've tried both. Same results.
Phellem
#62736625Sunday, February 12, 2012 3:14 AM GMT

>.< I'm not getting any results either. Sorry.
SDuke524
#62740851Sunday, February 12, 2012 4:27 AM GMT

> local w = Instance.new("Motor", main2) Possibly try parenting it to main. I'm guessing that would be the problem. If it is, document it on the wiki for anyone else with similar problems pl0x.
AgentFirefox
Top 100 Poster
#62741928Sunday, February 12, 2012 4:51 AM GMT

@SDuke I tried both main and main2. Same problem on both. Also, I wouldn't be able to edit the wiki anyway, as I still have yet to receive my information. I've stopped caring.
SDuke524
#62742038Sunday, February 12, 2012 4:53 AM GMT

 - Is the leg welded to more things than just the head?  - Is the head welded to more things than just the leg?  - Does the head weigh more than the leg?
SDuke524
#62742080Sunday, February 12, 2012 4:54 AM GMT

Also I thought it was just Rensus and TheCap, I didn't know you hadn't either.
AgentFirefox
Top 100 Poster
#62742133Sunday, February 12, 2012 4:55 AM GMT

- Is the leg welded to more things than just the head? Yes - Is the head welded to more things than just the leg? Yes - Does the head weigh more than the leg? No idea. The head is 1 cubic stud. The hip is around 5x.2x2 or something.
SDuke524
#62742210Sunday, February 12, 2012 4:57 AM GMT

Usually with motors it is which one has the least amount of weight behind them. Or at least in my experience with Motors, that's how it worked.
AgentFirefox
Top 100 Poster
#62742289Sunday, February 12, 2012 4:59 AM GMT

I have TONS more parts welded to the head compared to the hip. That means my experience contradicts your experience. STUPID MOTORS! C0 is the driving CFrame, so it would make sense for the Part1 to ALWAYS be rotated, but nooo.
SDuke524
#62743174Sunday, February 12, 2012 5:19 AM GMT

I tried experimenting just using the Motor surface and it acted like I said. That shouldn't be different from the Motor object, should it? Try :GetMass() to figure out which is heavier.
AgentFirefox
Top 100 Poster
#62743421Sunday, February 12, 2012 5:25 AM GMT

I will post which is heavier tomorrow. Thanks for the help. :)
AgentFirefox
Top 100 Poster
#62758052Sunday, February 12, 2012 4:24 PM GMT

I'll be darned. > print( workspace.Boss.Head:GetMass(), workspace.Boss.Hip:GetMass() ) 0.072000004351139 1.4000002145767 Turns out I named my desired head 'Torso' and my desired torso 'Head.' >_> Thanks for the help, will see what happens :)
SDuke524
#62758111Sunday, February 12, 2012 4:25 PM GMT

np, gordon says he sent out info to some of the writers. Did you get yours?
AgentFirefox
Top 100 Poster
#62758318Sunday, February 12, 2012 4:30 PM GMT

I did not.
SDuke524
#62758348Sunday, February 12, 2012 4:30 PM GMT

Send him a PM saying you didn't. I think he just gave it to the guys he saw complaining on roblox wiki group.
AgentFirefox
Top 100 Poster
#62758546Sunday, February 12, 2012 4:35 PM GMT

I just sent him a PM. :P Another question. I have some joints in my boss that are the same size. If two parts are connected via motor, and the two parts have the exact same mass, which would move? Should I just make my desired joint smaller?
AgentFirefox
Top 100 Poster
#62758570Sunday, February 12, 2012 4:35 PM GMT

Should I just make my desired moving joint smaller?*

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