I am not giving the name away incase of stealing. My idea is simple, a game that uses both the chatted and key down events to do a number of functions.
You will command a base, you will have to mine resources in order to grow your base, you also have to spend money to hire/train workers and military units. To make it more realistic there will be a limited amount of resources, you will have to expand your base in order to get more. Command your army to victory. Also there will be actual tactics needed to win, lets say that you have marine, a sniper(with cloak), and a some unit that can detect invisible units. So let's say that the Cloaked sniper can easily pick of the marine(duh), but that unit that detect cloaked units will have an advantage against the sniper, however the said detecting unit would be weak against that marine. Yes sort of like "Rock, Paper, Scissors". |