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FrozenTheFlux
#63451413Sunday, February 26, 2012 1:47 AM GMT

So I do some basic scripting, and I am trying to CFrame a brick to a certain spot. I know to use radians and xyz, so here is my problem. when I try to rotate a brick (0.2617993877991494,0,0) (15 degrees) the brick moves to (0,0,0). When I move the brick where I want it to be (-15,-15,9) the brick goes back to being flat. Am I just doing something wrong or is there a ceratin line of code I need to put in the command bar to complete what I need to be done? Please help me with this.
C0D3Y
#63452239Sunday, February 26, 2012 2:01 AM GMT

game.Workspace.Part.CFrame = CFrame.new() * CFrame.Angles()
WonderfulSpyrin12
#63455571Sunday, February 26, 2012 2:56 AM GMT

You can't move a brick and change its angle at the same time. Here are some possiblites: 1. It might be because its ontop of too many bricks. 2. It could be your computer. 3. It might not be a good C-frame tool. 4. You could try pausing the game first, although more likely that won't work. 5. You could put in another brick, but if the brick in question is important, you might not want to do that. Thats all.

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