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Cheater
#63472328Sunday, February 26, 2012 11:59 AM GMT

So my problem is that it sometimes works for me only and sometimes for everyone. It's just confusing. Actually, a sound should get on if I join the game or a player joins the game when I'm in-game. The sound should also turn off when I leave the game. So here's the script: sound = game.Workspace.Sound.Music game.Players.PlayerAdded:connect(function(p) if game.Players:findFirstChild("Cheater") then sound:Stop() sound.Volume = 0 wait(1) sound:Play() while sound.Volume < 1 do sound.Volume = sound.Volume + 0.01 wait(0.1) end end end) game.Players.PlayerAdded:connect(function(p) if p.Name == "Cheater" then sound:Stop() sound.Volume = 0 wait(1) sound:Play() while sound.Volume < 1 do sound.Volume = sound.Volume + 0.01 wait(0.1) end end end) game.Players.PlayerRemoving:connect(function(p) if p.Name == "Cheater" then sound:Stop() end end)
Cheater
#63473351Sunday, February 26, 2012 1:00 PM GMT

I think nobody can answer me that question. -.-
TINISH0TZ
#63473462Sunday, February 26, 2012 1:06 PM GMT

Is it just you going in the game? Or are there already players in that game?
Cheater
#63473575Sunday, February 26, 2012 1:11 PM GMT

Also other players. Like I said, for me, I can see the script working fine almost everytime. And as I can hear the sound, some people don't. Also sometimes I can't hear the sound but some people do.
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#63474239Sunday, February 26, 2012 1:36 PM GMT

[rfa#hidefromsearch]
LightedRoblox
#63475472Sunday, February 26, 2012 2:20 PM GMT

I was about to say what Trioxide said. :/
Cheater
#63478222Sunday, February 26, 2012 3:37 PM GMT

rioxide how do you mean with the i,v in pairs function? (I know what it is) Just don0t get it why to use that.

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