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Fliers11
#63518834Monday, February 27, 2012 2:15 AM GMT

Answer, and if yes, please describe how to make the camera do such stuff.
Fliers11
#63518953Monday, February 27, 2012 2:17 AM GMT

...constantly loops the camera into that position?
SDuke524
#63519485Monday, February 27, 2012 2:24 AM GMT

Could you not put the entire question in the title? If you take a look at the forum notice it says NOT to do that. Also no, not yet. HotThoth is going to be adding it in soon for her hack day project though.
bl5eebryce
#63519509Monday, February 27, 2012 2:24 AM GMT

Yes. For moving side to side you can make it an attached camera, you could put a giant invisible GUI on the screen too. For in and out you could write a simple script that finds the magnitude between the CoordinateFrame and the Focus right when the camera hooks up to the object and makes it go that far away whenever the magnitude changes, that script might cause a little of lag though.
kingkiller1000
#63519688Monday, February 27, 2012 2:27 AM GMT

HotThoth is a female????
CloneTrooper1019
#63533721Monday, February 27, 2012 2:51 PM GMT

unlockcam = true function lockCam(c1,f1) while unlockcam == false do game.Workspace.CurrentCamera.CFrame = c1 game.Workspace.CurrentCamera.Focus = f1 wait() end end unlockcam = false lockCam(game.Workspace.c1.CFrame,game.Workspace.f1.CFrame) wait(3) unlockcam = true
SDuke524
#63559760Tuesday, February 28, 2012 1:56 AM GMT

@clone That would never unlock. If you follow the code you will realize that because of the while loop, it will never get to the `wait(3) unlockcam = true`     unlockcam = true          function lockCam(c1,f1)         while not unlockcam do --more proper, look at the boolean wiki article             game.Workspace.CurrentCamera.CFrame = c1             game.Workspace.CurrentCamera.Focus = f1             wait()         end     end          unlockcam = false     coroutine.resume(coroutine.create(function()--starts a new thread         wait(3)         unlockcam = true     end));     lockCam(game.Workspace.c1.CFrame,game.Workspace.f1.CFrame)
CloneTrooper1019
#63573985Tuesday, February 28, 2012 1:18 PM GMT

@SD Yeah. I realized that later. I appologize about that.

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