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keehl254
#63644078Thursday, March 01, 2012 2:58 AM GMT

local children = game.Players:GetChildren() for i = 1, #children do game.Players(children[i].Name).PlayerGui.flag.Frame.Label end
micol2242
#63644152Thursday, March 01, 2012 3:00 AM GMT

Uh It won't do anything? lol?
nate890
#63644383Thursday, March 01, 2012 3:03 AM GMT

local children = game.Players:GetChildren() for i = 1, #children do --label=game.Players[children[i].Name].PlayerGui.flag.Frame.Label label=children[i].PlayerGui.flag.Frame.Label end "Bro five! Wear this to let everyone know you think they deserve a high five."
keehl254
#63648086Thursday, March 01, 2012 4:02 AM GMT

If you were able to figure out that for me, can you help me figure out this: local win = false local currown local raidtime = 0 local bodtime = 0 local plrtype local bricks = script.Parent.Parent.Parent.xS:children() local center = script.Parent.Parent.Parent.Center local children = game.Players:GetChildren() function Time(o) while o == currown do if currown == "Raiders" then wait(3) if bodtime > 0 then bodtime = bodtime - 1 for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "Losing: SNAC " .. tostring(bodtime) .. "%!" end print("well were losing xD") elseif bodtime == 0 and raidtime < 100 then wait(3) raidtime = raidtime + 1 for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "Winning: ~Raiders~ " .. tostring(raidtime) .. "%!" end elseif raidtime == 100 then for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "Raiders have won!" end win = true wait(15) win = false raidtime = 0 bodtime = 0 currown = nil for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "No one has the base." end end elseif currown == "SNAC" then wait(3) if raidtime > 0 then raidtime = raidtime - 1 for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "Losing: ~Raiders~ " .. tostring(raidtime) .. "%!" end elseif raidtime == 0 and bodtime < 100 then wait(6) bodtime = bodtime + 1 for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "Winning: SNAC " .. tostring(bodtime) .. "%!" end elseif bodtime == 100 then for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "SNAC has won!" end win = true wait(15) win = false raidtime = 0 bodtime = 0 currown = nil for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "No one has the base." end end end end return end function Claim() for i = 1, 34 do wait() center.Mesh.Scale = Vector3.new(3+(i/2),3+(i/2),3+(i/2)) end for i = 0, 10, 1 do wait() center.Reflectance = (i/10) end if plrtype == 1 then currown = "Raiders" for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "Raiders have captured the Flag!" end center.BrickColor = game.Teams.Raiders.TeamColor for i = 1, #bricks do bricks[i].BrickColor = game.Teams.Raiders.TeamColor end elseif plrtype == 0 then currown = "SNAC" for i = 1, #children do local hint = children[i].PlayerGui.flag.Frame.Label hint.Text = "SNAC has captured the Flag!" end center.BrickColor = BrickColor.new("Bright red") for i = 1, #bricks do if bricks[i].Name == "Red" then bricks[i].BrickColor = BrickColor.new("Bright red") elseif bricks[i].Name == "Really black" then bricks[i].BrickColor = BrickColor.new("Really black") end end end for i = 10, 0, -1 do wait() center.Reflectance = (i/10) end for i = 34, 1, -1 do wait() center.Mesh.Scale = Vector3.new(3+(i/2),3+(i/2),3+(i/2)) end Time(currown) end function onSelect(plr,x) if win == true then return end if x == script.Parent.Dialog.Check then if plr.TeamColor == game.Teams.Raiders.TeamColor then if currown == "Raiders" then script.Parent.Dialog.Check.Claim.ResponseDialog = "You already have the base." plrtype = 2 else script.Parent.Dialog.Check.Claim.ResponseDialog = "Claiming the base for Raiders." plrtype = 1 end else if currown == "SNAC" then script.Parent.Dialog.Check.Claim.ResponseDialog = "You already have the base." plrtype = 2 else script.Parent.Dialog.Check.Claim.ResponseDialog = "Claiming the base for SNAC." plrtype = 0 end end elseif x == script.Parent.Dialog.Check.Claim then if plrtype ~= 2 then Claim() end end end script.Parent.Dialog.DialogChoiceSelected:connect(onSelect)
DXPower
#63649257Thursday, March 01, 2012 4:27 AM GMT

Please don't post enormously large scripts in the forums without at least stating what you think the problem is, and where you think it occurs. Please remember that from now on. All hail the Power of DX!

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