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DarkLuigiLType
#63686221Friday, March 02, 2012 2:32 AM GMT

I can't test it because it's meant for a private server... function onRespawn(character)     if game.Players:FindFirstChild(character) ~= nil then         player = game.Players:FindFirstChild(character)         if player:HasBuildPermission("Admin") == true then             game.Lighting.Teleport:clone().Parent = player.Backpack         end     end end function onPlayerEntered(newPlayer) newPlayer.CharacterAdded:connect(onRespawn) end game.Players.PlayerAdded:connect(onPlayerEntered)
AgentFirefox
Top 100 Poster
#63686366Friday, March 02, 2012 2:34 AM GMT

FindFirstChild(character.Name)
DarkLuigiLType
#63686400Friday, March 02, 2012 2:35 AM GMT

DO'H
TooKawaiiForSenpai
#63686974Friday, March 02, 2012 2:46 AM GMT

This is DarkLuigiLType Still doesn't work.
DarkLuigiLType
#63687279Friday, March 02, 2012 2:51 AM GMT

I don't understand. What's wrong with it? I see no syntax errors.
DarkLuigiLType
#63687831Friday, March 02, 2012 3:01 AM GMT

Bump Help
SDuke524
#63687930Friday, March 02, 2012 3:03 AM GMT

I'm guessing you were thinking of `:GetPlayerFromCharacter()` because of how you called `:FindFirstChild()` which it would be more efficient but doesn't make a serious difference.
DarkLuigiLType
#63688005Friday, March 02, 2012 3:05 AM GMT

My only concern right now is making it functional. Which it isn't.
SDuke524
#63688121Friday, March 02, 2012 3:08 AM GMT

output?
DarkLuigiLType
#63688224Friday, March 02, 2012 3:10 AM GMT

How am I supposed to test output on a private server? No output in solo
SDuke524
#63688529Friday, March 02, 2012 3:16 AM GMT

... http://www.roblox.com/Server-Error-Monitoring-System-item?id=65774258     local bool,error=coroutine.resume(coroutine.create()     function onRespawn(character)         if game.Players:FindFirstChild(character) ~= nil then             player = game.Players:FindFirstChild(character)             if player:HasBuildPermission("Admin") == true then                 game.Lighting.Teleport:clone().Parent = player.Backpack             end         end     end          function onPlayerEntered(newPlayer)         newPlayer.CharacterAdded:connect(onRespawn)     end          game.Players.PlayerAdded:connect(onPlayerEntered)          end));          if bool then         Instance.new("Message",workspace).Text=error;     else         Instance.new("Message",workspace).Text="No error detected";     end
Voidacity
#63688842Friday, March 02, 2012 3:22 AM GMT

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SDuke524
#63688943Friday, March 02, 2012 3:24 AM GMT

@ox I just copied and pasted the code from the top. She can fix it on her own.
TooKawaiiForSenpai
#63689332Friday, March 02, 2012 3:33 AM GMT

He
Voidacity
#63689366Friday, March 02, 2012 3:33 AM GMT

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mage11561
#63690908Friday, March 02, 2012 4:08 AM GMT

You could go to Start Server -> Start Player, same area where Test is located.

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