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1way2end3lives4good
#63716106Friday, March 02, 2012 11:31 PM GMT

door=game.Workspace.door function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "earth") thendoor.CanCollide = false door.Transparency = 0.9 wait(3) door.CanCollide = true door.Transparency = 0.5 end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end This script is suppose to make the door open someone would say "earth". Whats wrong here? game.Players.ChildAdded:connect(onPlayerEntered)
techepicface
#63716178Friday, March 02, 2012 11:33 PM GMT

The door should be: Then Door
1way2end3lives4good
#63716228Friday, March 02, 2012 11:34 PM GMT

That was actually a mistake, in the real script is just like that.
1way2end3lives4good
#63716262Friday, March 02, 2012 11:35 PM GMT

Like "Than door"
unholysoda
#63716263Friday, March 02, 2012 11:35 PM GMT

door=game.Workspace.door function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "earth") thendoor.CanCollide = false then door.Transparency = 0.9 wait(3) door.CanCollide = true door.Transparency = 0.5 end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered)
KnightmareXD
#63716279Friday, March 02, 2012 11:35 PM GMT

If it's just like "Door", it is wrong. Try "door" if you didn't. † KMXD †
KnightmareXD
#63716308Friday, March 02, 2012 11:36 PM GMT

door=game.Workspace.door function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "earth") then door.CanCollide = false door.Transparency = 0.9 wait(3) door.CanCollide = true door.Transparency = 0.5 end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered) † KMXD †
unholysoda
#63716320Friday, March 02, 2012 11:36 PM GMT

Whoops misread your script. Sorry about that. door=game.Workspace.door function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "earth") then door.CanCollide = false door.Transparency = 0.9 wait(3) door.CanCollide = true door.Transparency = 0.5 end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered)
techepicface
#63716478Friday, March 02, 2012 11:40 PM GMT

door = workspace.door game.Players.PlayerAdded:connect(function(pl) pl.Chatted:connect(function(msg) msg = string.lower(msg) if msg == "earth" then door.CanCollide = false door.Transparency = 0.9 wait(3) door.CanCollide = true door.Transparency = 0.5 end end) end)
1way2end3lives4good
#63716770Friday, March 02, 2012 11:46 PM GMT

Its still not working :(
techepicface
#63716801Friday, March 02, 2012 11:47 PM GMT

Mine isn't?
1way2end3lives4good
#63716846Friday, March 02, 2012 11:48 PM GMT

@tech thanks for trying but it didn't work.

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