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jessemccullough9292
#64216410Monday, March 12, 2012 5:40 PM GMT

Okay so, if there is a model named whatever I put as "wasd", then it prints, "WE FOUNDZ IT!". If it can't find it, then it kills the player which is p[i]. But, sadly, I cannot get it to do that. What I tried: wasd = "THEMODELSNAME" z = p[i].Character:children() for x = 1,#z do if z[x]:IsA("Model") and z[x].Name == wasd then print("WE FOUNDZ IT!") else p[i].Character.Humanoid.Health = p[i].Character.Humanoid.Health -(damage); end end
ChocCookieRaider
#64218298Monday, March 12, 2012 6:33 PM GMT

Sorry but, I DONT HAVE A CLUE :D
nate890
#64218745Monday, March 12, 2012 6:47 PM GMT

    if p[i].Character:FindFirstChild(wasd,true) then The second parameter of FindFirstChild is recursive. It will search through everything in p[i].Character looking for wasd.

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