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Problem with two weapons - they're all melee...resulting in the usage of only one weapon as one weapon will be superior. |
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huter45Join Date: 2007-11-09 Post Count: 241 |
I think he plans to make multiple weapons, with each their own capabilities so maybe a poison dagger that blinds the target and maybe another poison dagger that immobilizes the target. |
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Yes. Weapons will give you buffs (+2 speed, etc) and some will have affects (Blinds opponent for 3 seconds, slows opponent for 2 seconds, poisons opponent, etc). I will be designing these so that using two weapons together, and switching between them at the correct time and using them when they should be used, should help you.
Example: You bring in a huge mace, and a dagger. The dagger does little damage but is light so it gives you a speed boost. The mace does a lot of damage, makes the opponent bleed, however slows you down a lot. It would be best to wield the dagger when not near opponents, so you can get around faster, and the mace when getting ready for combat.
Example 2: You bring in a longsword, and a hammer. The longsword gives you a way better range and does 25 damage, but when wielding it reduces your defence. The hammer slows you slightly, does 25 damage and buffs your defence. When flanking your opponent, it's best to use the longsword because it has better range, and the reduction of defence won't affect you at first because you'll be the instigator. However, if someone is coming at you, you would want to use the hammer because the speed reductions won't affect you as much, and since they are attacking you, the defence buff is useful.
See what I mean? I'm designing multiple situations where using 2 weapons with each other will help you greatly in battle. |
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Small little update. Today I got the data management system to work 100% perfectly. I also started on multiple functions for swords (for the buffs they give, the affects, and some small other things). I also coded a base for the swords, so they should be easy to make. Tomorrow I'll probably be working on sword textures and other images! |
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Now the the ROBLOX's GUI in Studio is working again, I'm working on all the functions to run them. |
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Neon I'm a bit busy currently...Im kinda playing a different game as in website now and plus Im working on my own game more and I have exams soon...so can't finish the map. |
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R1leyCJoin Date: 2012-04-12 Post Count: 111 |
Too Much Like AC:R.
:l |
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That is fine kirbykid02.
R1leyc, it's a Assassins game. Of course it has some similar aspects, but I will have differences as well. |
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stas9394Join Date: 2009-02-05 Post Count: 12 |
Can there be custom maps by users? |
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Certainly, if you want to, send me a PM and I can get you started. |
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New game modes:
Assassination Race:
This mode is a bit like CTF. There's an object that is randomly placed in the map and the player has to get that object first, however in order to get the object you have to kill a certain amount of people, once you kill that amount of people you can then get the object.
Scroll Collector:
Again this is a bit like CTF. Players are teamed up in teams of 2. Each team is given a scroll and there's 2 different type of scrolls. There's a place where the team members have to get but in order to enter it, they have to have both type of scrolls. First one there wins.
Rampage:
Very simple idea, the round lasts for 5 mins and your goal is to kill as many people as possible. |
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Awesome idea RATEXmegaGAMER! I'll use some.
I just made 4 re-textures for in game hats to choose from. The game will probably have a total of 12 hats that can be unlocks, maybe more. Please check them out in the game.
On a side note, I've worked more on the GUI. |
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Also you might want to work on an AFK GUI like before actually scripting the game system, it'll make it easier. |
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I found an Intresting Scenario :
You are Attacked by a Team of 2 : One with a Fast Dagger and one with a Mace : You run away and you only face the Dagger Enemy as the Mace one is slower. You need to attack him with a Heavy Weapon to take him out fast before the Mace Enemy Arrives, so you use a Poison Dagger that Blinds him for 5 Seconds and then Finish him off with an Axe. Then comes the Mace Enemy and you have to Face him with a Longer Sword to not be hit by It's Deadly Mace but you only have the Poison Dagger that is Short and an Axe that will give no Advantage on a Mace. How do I get out of this Situation? Maybe add [ Light Weapon - Weapon - Weapon ]. Light weapons are Shortswords and Daggers. |
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Or maybe you use your skills and own them both. |
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I like your idea, but I don't see a point. You can choose to have 2 strong weapons, 2 fast weapons, 1 strong and 1 fast, I want you to be able to customize how you play, not make them limited to play a certain way. |
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Another small update for those wondering.
I just set up the system to give exp, manage levels, and other stuff related to that. I can now easily add the rewards when I need to. It works on a basis where when someone does damage to someone, it makes a value inside them. The name being the player who inflicted the damage, the value being the amount of damage.
This means that when a player dies, I can see which players inflicted what amount of damage, making it easy to determine who get's how much experience, and if a assist, defence, or other bonus was made. |
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Time for a poll.
There are 4 hats in the game currently, all assassin hoods. One is read, one is blue, one is white, and the last is black.
Which of these options would you prefer?
Option 1: You get to choose your colour using a GUI.
Option 2: If it's a free for all match, you get a random colour. If it's a team match, the whole team gets the same colour.
I'm also open to other suggestions, as there will be more hats. |
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GravityEXJoin Date: 2011-11-12 Post Count: 1494 |
nope |
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huter45Join Date: 2007-11-09 Post Count: 241 |
Option two sounds good, but make some more colours for the hoods, like pink, purple, yellow, green. |
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Neon you could make a color picker GUI, I have a nice trick so you only have to retexture the hat once. |
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