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thebigbug
#6474633Monday, March 16, 2009 11:29 PM GMT

resetlist = { "reset","kill me","suicide" } if string.lower(msg) == resetlist then speaker.Parent.Humanoid.Health = 0 end game.Players.ChildAdded:Connect(oe)
leemo
#6474952Monday, March 16, 2009 11:35 PM GMT

You forgot the function.
thebigbug
#6475041Monday, March 16, 2009 11:37 PM GMT

so this?: resetlist = { "reset","kill me","suicide" } function onChatted(oc) if string.lower(msg) == resetlist then speaker.Parent.Humanoid.Health = 0 end game.Players.ChildAdded:Connect(oe)
Dillonu
#6475413Monday, March 16, 2009 11:46 PM GMT

If it is a separate chat script, this should work: resetlist = { "reset","kill me","suicide" } function onChatted(msg, recipient, speaker) for i = 1,#resetlist do if (string.lower(msg) == string.lower(resetlist[i])) then speaker.Character.Humanoid.Health = 0 end end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered)
banana9
#6475592Monday, March 16, 2009 11:52 PM GMT

well I think that a reg. script would be good because i want to know it to.
lantaren10
#6475734Monday, March 16, 2009 11:55 PM GMT

lol we are halo masters
thebigbug
#6476180Tuesday, March 17, 2009 12:05 AM GMT

lantaren, get off of the forums, every post that i've seen that was yours had nothing to do with any thread's subject...
thebigbug
#6476216Tuesday, March 17, 2009 12:06 AM GMT

thx dillonu

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