Hey guys! It's me deathshiva! Some of you guys know the oh wonderful game made by me. The one who sold the Bloxx Hill series to MaryPatrick9. Well I sold the series because something felt wrong between me and playing horror games and it turned out that I was starving on playing horror games. (Now I want to play Cry of Fear which finally came out)
So I played Afraid of Monsters, a HL1 mod and got excited again on making a third game for Bloxx Hill, yet, I forgot I sold the series.
Now to the MAIN topic.
Of course Silent Bloxx is a project inspired by the oh wonderful yet, now NOT wonderful game, Silent Hill. Along the seriesm Silent Hill became the best selling horror game from 1 to 3. The rest however, became less scary and more targeted to easter eggs. It's about time Roblox change that.
My main goal for Silent Bloxx is to make it a really horrifying and bloody game with horrible pop-ups, but with no signs of murder. For short, no weapons. (Isn't that fun? Running from bloody monsters without weapons? The main source of a violent videogame that causes a kid to go violent is mainly the heavy language and the weapons showing how people murder others. Not a child educational thing.)
It is however, harmless to people seeing blood dripping down from walls because, well, nobody is in an image of murder.
My main goals is to get experianced Robloxians to help for the fun of things. What I will need is:
-A Moderate or Expert on scripting.
-A Texture maker, really, one for finding/making realastic textures in-game AND usergui (folder files). Also fake dynamic lighting textures.
-Sound finders. A horror game on Roblox requires a non- thump thump thump noise, it requires actual feet sounds. Again, for the roblox files.
-Monster designer. Of course someone who designs the monsters. I really want them horrifying.
-Animator. Aside from the scripter, I want another scripter who is an expert on animation (cframing), cframing, and animation triggers. When I mean by that, step on a trigger, and see someone get pulled into the vents. This is one of the MOST important things in games. Step on an invisible trigger, and the camera changes to a cutscene of the character "talking" (text in front of the screen) to another one, once cutscene is over, trigger is gone. For that, I mean when the player goes back to that area, the cutscene won't play again.
I know all of this is possible because some games have cutscenes, but the owner isn't good on animation. Crazyman32 managed to pull a cutscene thing with the FPS view on camera. Golly Greg made an animation in one of his games (probably still deleted by now). So it is possible, but difficult. Yes, I recommend the Expert scripter to help if the animator have problems.
So all of this will be a very difficult thing. As for me, I am the one who designs the maps, and makes the maps adding the things into games.
Now the readers will be thinking "Isn't that too much for one game?", Due to the invention of user Teleporters. My main account "Deathshiva" [Currently banned for the 40 somethingth time for teen stupidity-yet-fun stupid jokes], is TBC meaning I have 25 places total. Atleast 4-6 places needed total for me to make Silent Bloxx. Note that it WILL be detailed. So alotta work for each people. If nobody managed to help however. I can find a way to replace those ideas. Probably make it in a cartoon-way. You know, batman-ish style pictures. Classic people comics, just with Robloxians.
As for the file textured Guis and sounds however. Of course I will tell everyone on a youtube video the link to the download. So it's a fair deal. No way of teaching a child how to kill others. Just blood on the walls, monsters chasing you because of how ugly they are.... yup....Nothing inappropiate about that. I mean, everyone knows what blood looks like. Who knows, maybe it could be Ketchup on the walls. |