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Aotrou
#70095081Saturday, June 16, 2012 6:10 PM GMT

An introduction to Wiring. As of June 16, 2012. Wiring can be considered a very simplified version of Scripting for Personal Building Servers (PBS) or Build mode. The Wiring tool is available in any PBS so long as you’re given building permission with the Member rank or higher and is normally the 7th tool in your back pack that looks sort of like the Capital A or a radio tower. To begin, Wiring is only available for certain Stamper models, to check if a model is available for Wiring, simply equip the Wiring tool, and the model will be either surrounded in Orange or Green depending on its primary function. (Tip, some Wiring models have variables that can be further edited by using the Configure Parts tool, which is the 6th tool in the back pack, and will be surrounded in Blue if any configuration is available) Wiring is divided into two functions between two or more links. The two links are Output (Marked as Orange, with an arrow pointing down into a circle) and Input (Marked as Green, with an arrow pointing up out of a circle). To complete a Wiring circuit, with the Wiring tool simply click one of the two links (Output or Input, doesn’t matter), and click again on the opposite link. An example would be: Output > Wire > Input Switch > Wire > Lamp To activate this circuit, all you need to do is click (Without the Wiring tool) the switch to turn on the lamp. So far, there are 9 Stamper models that have Output as its primary function, and are as followed with an explanation of its use, in order of appearance in the Stamper tool’s selection: -Button (Wiring Only): This is the default button for Wiring and will activate its Output when a player steps on it and deactivates until stepped on again. -Invisible Trigger: Similar to the previous Button, this button will activate its Output when a player walks into the invisible brick, however with the Configuration tool, can be set to delay it’s re-activation time when a player can activate the Output again (Default 1 second, maximum 500 seconds, minimum 1 second), and will deactivate until the delay time has elapsed and a player re-enters the trigger area. -Wiring Lever: This is the default switch for Wiring and will activate when a player clicks on the lever, turning its top part green for Active, and red for Inactive, however this lever will not automatically switch to active or inactive unless a player clicks it to be so, even if the PBS is empty. -Energy Core: This is used as a permanent Output source, and there is no way to make it inactive. -Magic Ball: Similar to the Wiring Lever above, only variation is that while active it will glow, instead of changing colour. -Energy Button: Similar to the Wiring Lever and Magic Ball, only variation is that while active, its ‘tube’ will fill with colour and the top will be green, and inactive its ‘tube’ will be empty and top will be red. -Lazer Trigger: Similar to the Invisible Trigger, is activated when a player passes a point, but with the difference of with the Configuration tool, being able to set a distance away from the trigger pad (Default 50 studs, maximum 999 studs, minimum 1 stud) that a player can activate it. Another configuration available for this is RaysPerSecond, which can be set as a delay until the trigger is available to activate again (Default 15 [near-instant], maximum 30, minimum 1 [Slow]). -Light Switch: Similar to the Wiring Lever, Magic Ball and Energy Button above, only variation is its ability to be easily placed on a wall. -Click Button: This is used as a temporary activation button that a player clicks, and will only stay active for the configured time set in its Configuration settings (Default 2, maximum 10, minimum 0) and will turn inactive after it’s set time. Of course, with the primary Output functions, there are the primary Input functions as well. These are the Stamper models that receive the Output, complete the circuit, and make something happen, be it turn on a light, play music, or incinerate a person. So far there are 17 Stamper models (Counting the 2 in Experimental) that have Input as its primary function, and are as followed with an explanation of its use, in order of appearance in the Stamper tool’s selection: -Moving Spike: An instant-kill trap that when activated will make a large spike pop out from the top black ‘hole’ of the model. The spike will stay out for 3 seconds before sinking back into the block. To keep the spike out, pair it with a constant switch and Repeater Gate (See below for Gates). -Flame Thrower: A trap that deals around 20 damage to every body part with-in the range of the fire (Range is 8 studs). The fire will stay active for 5 seconds before turning off again. To keep the fire on, pair it with a constant switch and Repeater Gate (See below for Gates). -Wiring Door: A double door that when active will swing open, and stay open for as long as the Output is active. The Configuration setting is to set the time it takes the door to fully open or fully close (Default 1, maximum 10 [Slow], minimum 0 [Instant]). -Incinerator: A trap that does not deal damage, instead it removes any limbs or parts if they touch the top surface when the incinerator pad is active. The Configuration setting is to set the amount of time the incinerator takes to fully remove a part (Limbs are always instant) from the game after it has touched the pad (Default 0.5, maximum 10, minimum 0 [Instant]). -Lamp: A simple lamp that when active will turn the white translucent top part to yellow and sparkle. -Conveyor Belt: A block that when active will cause any part that is on the top surface to move in the direction the top part shows with moving arrows. The configuration setting is to set the speed at which the top part moves any part (Default 10, maximum 500, minimum 0 [Stopped]). -Float Pad: A pad that when active, will make a player or part that is on the top of the pad move until out of reach of the pad’s set range. The Configuration settings include Height in studs (Default 10, maximum 200, minimum 0) and Speed (Default 10, maximum 100, minimum 0) of assent variables. -Sideways Float Pad: Similar to the normal Float Pad, only that its default placing position is sideways. -Appearing Platform: A block that when active, will turn if from its default CanCollide False, to True for the set amount of time, then changes back to its default. The Configuration setting is the amount of time the Block stays CanCollide True (Default 5, maximum 1000, minimum 0). Note, even if the platform is wired to a constant Output, it will still change back to its default after the set amount of time. -Iris door: A door similar to the Wiring Door, in that its Configuration setting is the same (Default 0.5, maximum 10 [Slow], minimum 0 [Instant]). -Airlock Door: A door similar to the Wiring Door and Iris Door, in that its Configuration setting is the same (Default 1, maximum 10 [Slow], minimum 0 [Instant]). -Wired Trap: Opposite to the Appearing Platform, this block’s default is CanCollide True, and after activation will be set to False for the set amount of time. The Configuration setting is the amount of time the block will stay CanCollide False (Default 5, maximum 1000, minimum 1). Note, even if the block is wired to a constant Output, it will still change back to its default after the set amount of time. -Speaker: A block that when active, will play the SoundId that is set in the Configuration setting (Default ROBLOX music). The other Configuration settings are Volume (Default 0.5, maximum 1, minimum 0 [Silent]), RestartSound (Checkbox, Default unchecked), which if checked will replay the sound constantly until inactive, and Pitch (Default 1, maximum 10 [Fast], minimum 0 [Doesn’t play]) which sets how fast the sound is played. Note, this thread (http://www.roblox.com/Forum/ShowPost.aspx?PostID=61597210) has most of the available ROBLOX SoundIds. -Drawbridge: Similar to the Wiring Door, Iris Door and Airlock Door, in that its Configuration Settings are the same (Default 3, maximum 10 [Slow], minimum 0 [Instant]). -Boombox: Similar to the Speaker, only exception is that there is no Configuration settings for Pitch or RestartSound, and you can only pick songs from a pre-set drop-down menu (Default Rock, Funk, Jazz, Electronic), which have a default of replay. In Experimental: -C4 Explosive: When active will set off an explosion to the set Radius (In studs) around the block and will remove the model. The Configuration setting is the Radius (Default 15, maximum 20, minimum 3) of the explosion. -Tesla Coil: When active, the Tesla Coil will shoot out a lightning bolt at the nearest player with-in the set distance, dealing the set amount of damage. The Configuration settings are for Range (Default 25, maximum 40, minimum 10), which is the distance the bolt will hit the player, in studs, Frequency (Default 1, maximum 5, minimum 2 [ROBLOX mistake?]) which is how often the bolt will be shot at the player, and finally Damage (Default 35, maximum 9001 [very funny, admins], and minimum 1) that is dealt on the player. So those are the simple Wiring models, in which only a simple wire completes a circuit. But to get more advanced, there are 6 models that act as an added activation link or “Gate”, and are surrounded by a Pale Green box when the Wire tool is equipped. What makes these models different is that they have both Input and Output functions, and no single primary one, and are used to influence the wire in some way, be it inverting the wire, repeating the activation, or needing two Inputs. They are as followed with an explanation of its use, in order of appearance in the Stamper tool’s selection. Some can be confusing to some users, so I’ll supply examples after a few as well. -AND Gate: The gate’s Output turns active only when both Input1 AND Input2 are active as well. And will be turned inactive if one of the two is turned inactive. Switch1 active, Switch2 active > Wire > Lamp active Switch1 *inactive*, Switch2 active > Wire > Lamp *inactive* -OR Gate: Similar to the AND Gate, only that the Gate’s Output is active when one of the two Inputs are active as well, and will only be turned inactive when both Inputs are inactive. Switch1 active, Switch2 active > Wire > Lamp active Switch1 *inactive*, Switch2 active > Wire > Lamp *active* Switch1 active, Switch2 *inactive* > Wire > Lamp *active* -Inverter: A Gate that will make the activation of the Input turn opposite, making the Output inactive. Switch active > Inverter > Lamp inactive Switch inactive > Inverter > Lamp active -Repeater: A Gate that when active will constantly repeat the activation from active to inactive. The Configuration settings are TimeOn (Default 1, maximum 10, minimum 0) which is the setting for how long the Output is active, and TimeOff (Default 1, maximum 10, minimum 0) which is the setting for how long the Output is inactive. -Delay: A Gate that when active will delay the Input for a set amount of time before sending it though to Output and completing the circuit. The Configuration setting is the DelayTime (Default 1, maximum 10, minimum 0). -Timer: When active, the Timer will begin it’s countdown from the set amount of time, once that time has elapsed, it will active its Output for the set amount of time before turning it inactive and restarting the countdown. The Configuration settings are Timer (Default 30, maximum 300 [5 minutes), minimum 5) which is the time it takes until the Output will be set active and OutputTime (Default 5, maximum 10, minimum 0) which is the time the Output will stay active. Note, once the timer has started, there is no way to stop it, even if you make the Input inactive while the timer is going. So that is a list of all the Stamper tool’s Wring models. I hope I didn’t make it too confusing for some, and if you need further clarification or have questions, please feel free to message me. And excuse any of the minor spelling errors, if that are any present. Thanks for reading! I hope this is helpful! -Ninjasheep
Wrought_Bloxon
#70119452Sunday, June 17, 2012 12:56 AM GMT

I stayed away from wiring because it wasn't in studio. But now that stamper is in studio and I have this tutorial to review ,I may just start looking into wiring. Thanks for this tutorial ninjasheep. It is easy to understand and read. Great job. Lets get wired. lol
Scottifly
#70121438Sunday, June 17, 2012 1:30 AM GMT

Nice!
Aotrou
#70129197Sunday, June 17, 2012 3:31 AM GMT

I think it's more for the use of Personal Building Servers, which I'm known for loving oh so much. So I figured I'd give a helping hand to those who periodically play those games. I am awear that the majority of Building Helpers don't touch Stamper tools with a 10 stud pole, but where else am I to put it? The less advanced Building Helpers forum? Because I left ROBLOX Talk for a reason, and I don't intend on going back... ;)
Scottifly
#70130422Sunday, June 17, 2012 3:51 AM GMT

I didn't even know much of this was in use! I'd seen the early stamper stuff, but they must really be working on more 'scriptless' building. Not that they can do away with scripting, but this thread should help out others. Tracking. Great job!
Scripter719
#70130446Sunday, June 17, 2012 3:52 AM GMT

Thanks
Rionic
#71007346Thursday, June 28, 2012 10:00 PM GMT

It was helpful but I really need to know how do you make a door open both ways I have been stuck on this for a long time.
Aotrou
#71012313Thursday, June 28, 2012 11:07 PM GMT

If you mean a door that can swing open in both directions, only the Castle Door (The small one) can open two ways. If you mean how to make a door with two switches, follow this: Switch1 \ ............OR Gate --- Door Switch2 / If you're still confused. Message me. :)
Aotrou
#71725684Saturday, July 07, 2012 4:43 AM GMT

Bump. Anyone need a Wiring refresher?
lordrambo
#71726887Saturday, July 07, 2012 5:02 AM GMT

Oh god. So much text... my mind refuses to read this all. umg take my retexture http://www.roblox.com/Gold-Fish-V10-item?id=84923916
Aotrou
#71727677Saturday, July 07, 2012 5:14 AM GMT

Then why post? It's a guide, if you intend on learning what the guide has to offer, then you would do so, if you do not intend on learning it, just ignore it.
TheShoeBox
#71727850Saturday, July 07, 2012 5:17 AM GMT

Two thumbs up! One for quality, and another for quantity. Bravo my friend. ■▬▬▬▬▬▬▬▬▬ARCANE▬▬▬▬▬▬▬▬▬▬■ www.roblox.com/My/Groups.aspx?gid=94762
Baseballboy6666
#71731246Saturday, July 07, 2012 6:24 AM GMT

k ty
CreepySilix
#72329714Friday, July 13, 2012 8:12 PM GMT

Can you take the OR gate backwards? (This is in order) 2 Appearing Platforms -- Or gate -- Wiring lever
Aotrou
#72342746Friday, July 13, 2012 10:30 PM GMT

No, you can only connect two Inputs to Gates, which result in a single Output activation. However, if you do want to make this, remember you can have multiple Output wires from a single Output device. So just do this: 2 Appearing Platforms -- Wiring Lever. So whenever the Lever is Activated, both Appearing Platforms will activate. (Note, you can have multiple Output wires from anything that activates, but only a single Input to anything recieving) I hope this answered your question. Message me if you need a further explanation or a visual example.
Bobb11881
#72942188Thursday, July 19, 2012 7:15 PM GMT

This might help me complete my airlock!
crazykiks10
#118609445Sunday, November 24, 2013 7:17 PM GMT

That was confusing, I really didn't get it. I really need to know how do you open gates. Thx a million! xx
Aotrou
#118610836Sunday, November 24, 2013 7:33 PM GMT

To open a gate, insert via the Stamper tool's Wiring selection a lever and a door, then with the wiring tool, connect the two. You can't wire in Studio Edit without going into scripting.
Cheetah9224
#120785195Saturday, December 21, 2013 7:39 PM GMT

This was REALLY helpful. Thanks!
michael717windows
#120814770Sunday, December 22, 2013 1:57 AM GMT

I was wondering if I can make the appearing platform cancolide true for default and cancolide false when I active the switch. Someone please help me.
Aotrou
#120822461Sunday, December 22, 2013 3:17 AM GMT

Instead of an appearing platform, use a wire trap. They're the same idea, just opposite.
goldengamer404
#128047403Friday, March 14, 2014 5:27 PM GMT

Hey i need to set the frequency of a speaker to 0.5. How do i do that?
Aotrou
#147440976Monday, October 06, 2014 2:51 PM GMT

Not sure what you mean by "Frequency," but here is the Speaker configuration settings. -Speaker: A block that when active, will play the SoundId that is set in the Configuration setting (Default ROBLOX music). The other Configuration settings are Volume (Default 0.5, maximum 1, minimum 0 [Silent]), RestartSound (Checkbox, Default unchecked), which if checked will replay the sound constantly until inactive, and Pitch (Default 1, maximum 10 [Fast], minimum 0 [Doesn’t play]) which sets how fast the sound is played. Note, this thread (http://www.roblox.com/Forum/ShowPost.aspx?PostID=61597210) has most of the available ROBLOX SoundIds.
SadnessUpon
#147562653Wednesday, October 08, 2014 7:05 PM GMT

Does anyone know the ID to the Configure Parts tool?

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